Mon, 10 Mar 2014 00:01:14 -0400 Drop the default requested OpenGL version to 1.2.
Ryan C. Gordon <icculus@icculus.org> [Mon, 10 Mar 2014 00:01:14 -0400] rev 8586
Drop the default requested OpenGL version to 1.2. Fixes default context creation on Mac OS X <= 10.6.
Sun, 09 Mar 2014 12:27:31 -0700 Fixed 64-bit warnings
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Mar 2014 12:27:31 -0700] rev 8585
Fixed 64-bit warnings
Sun, 09 Mar 2014 12:08:07 -0700 Fixed compiling with mingw64
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Mar 2014 12:08:07 -0700] rev 8584
Fixed compiling with mingw64
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Mar 2014 11:36:47 -0700] rev 8583
Integrated David Ludwig's support for Windows RT
Sun, 09 Mar 2014 11:06:11 -0700 Fixed line endings on WinRT source code
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Mar 2014 11:06:11 -0700] rev 8582
Fixed line endings on WinRT source code
Tue, 04 Mar 2014 19:49:11 -0500 WinRT: emit SDL_APP_TERMINATING
David Ludwig <dludwig@pobox.com> [Tue, 04 Mar 2014 19:49:11 -0500] rev 8581
WinRT: emit SDL_APP_TERMINATING
Tue, 04 Mar 2014 19:30:36 -0500 WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
David Ludwig <dludwig@pobox.com> [Tue, 04 Mar 2014 19:30:36 -0500] rev 8580
WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
Sat, 01 Mar 2014 16:37:30 -0500 WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
David Ludwig <dludwig@pobox.com> [Sat, 01 Mar 2014 16:37:30 -0500] rev 8579
WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
Sat, 01 Mar 2014 16:08:16 -0500 WinRT: fixed a crash in SDL_Quit
David Ludwig <dludwig@pobox.com> [Sat, 01 Mar 2014 16:08:16 -0500] rev 8578
WinRT: fixed a crash in SDL_Quit SDL was expected that each SDL_DisplayMode had a driverdata field that was SDL_malloc'ed, and was calling SDL_free on them. This change moves WinRT's driverdata content into a SDL_malloc'ed field.
Sun, 26 Jan 2014 08:06:36 -0500 WinRT: simulate keyboard events on Windows Phone 8 back-button presses
David Ludwig <dludwig@pobox.com> [Sun, 26 Jan 2014 08:06:36 -0500] rev 8577
WinRT: simulate keyboard events on Windows Phone 8 back-button presses Pressing the hardware back button on a Windows Phone 8 device will now cause SDL to emit a pair of key-down and key-up events, with the SDL scancode, SDL_SCANCODE_AC_BACK. By default, if WinRT's native back-button-press events are not explicitly marked as 'handled', then Windows Phone will terminate the app. More details on Microsoft's reasoning behind this can be found on MSDN, at http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx To mark back-button-press events as 'handled', set SDL_HINT_WINRT_HANDLE_BACK_BUTTON to 1. Setting it to anything else will cause these events to not be marked as 'handled'. Due to limitations in Windows Phone's APIs, SDL will emit a virtual key-up event immediately after the back button's key-down event is registered. Unfortunately, Windows Phone 8 only allows one to register for back-button-press events, and not back-button-release events.
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