Sat, 28 Sep 2013 14:07:08 -0700 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:08 -0700] rev 7764
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Sat, 28 Sep 2013 14:07:05 -0700 Added platform specific call: SDL_RenderGetD3DDevice()
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:05 -0700] rev 7763
Added platform specific call: SDL_RenderGetD3DDevice()
Sat, 28 Sep 2013 14:06:59 -0700 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:59 -0700] rev 7762
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sat, 28 Sep 2013 14:06:55 -0700 Implemented SDL_UpdateYUVTexture() for Direct3D
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:55 -0700] rev 7761
Implemented SDL_UpdateYUVTexture() for Direct3D
Sat, 28 Sep 2013 14:06:51 -0700 Added missing SDL_assert.h
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:51 -0700] rev 7760
Added missing SDL_assert.h
Sat, 28 Sep 2013 14:06:47 -0700 Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:47 -0700] rev 7759
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Sat, 28 Sep 2013 14:06:39 -0700 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:39 -0700] rev 7758
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
Sat, 28 Sep 2013 14:06:31 -0700 SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:31 -0700] rev 7757
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
Sat, 28 Sep 2013 14:06:20 -0700 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:20 -0700] rev 7756
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly. CR: Jorgen
Sat, 28 Sep 2013 15:48:32 -0300 Do not use UDEV references in EVDEV if UDEV has not been detected
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 28 Sep 2013 15:48:32 -0300] rev 7755
Do not use UDEV references in EVDEV if UDEV has not been detected
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 tip