Sam Lantinga <slouken@libsdl.org> [Sat, 26 Mar 2011 21:26:05 -0700] rev 5515
NDS update
Frank Zago to SDL
I've cleaned up a few bugs in the nds code. A few more tests now pass.
There's still a few things to do, but overall I think it's starting to be in a
good shape.
The patch also includes a bug fix for SDL_ConvertSurfaceFormat() (gcc warning).
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 14:45:04 -0700] rev 5514
Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency()
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 13:48:48 -0700] rev 5513
Android defines linux, but doesn't have the gettid system call.
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 13:47:49 -0700] rev 5512
SDL 1.3 requires a 64-bit type for the platform.
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 13:19:48 -0700] rev 5511
Fixed typos in example code
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 12:54:21 -0700] rev 5510
Warn people not to run their applications as root!
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 12:44:06 -0700] rev 5509
The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 11:09:57 -0700] rev 5508
Don't be clever, just call it testthread
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 10:54:13 -0700] rev 5507
Fixed permissions
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 10:47:49 -0700] rev 5506
Implemented SDL_SetThreadPriority()