Wed, 03 Apr 2013 11:48:03 -0400 Compiler warning fixes for Windows message box code.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 11:48:03 -0400] rev 7052
Compiler warning fixes for Windows message box code.
Wed, 03 Apr 2013 11:38:05 -0400 Possibly fix compiler warnings, simplify SDLTest_SurfaceImage_t definition.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 11:38:05 -0400] rev 7051
Possibly fix compiler warnings, simplify SDLTest_SurfaceImage_t definition.
Wed, 03 Apr 2013 11:34:21 -0400 Fixed compiler warnings. "leftFingerDown" doesn't need to be an SDL_FingerID.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 11:34:21 -0400] rev 7050
Fixed compiler warnings. "leftFingerDown" doesn't need to be an SDL_FingerID.
Wed, 03 Apr 2013 10:36:15 -0400 Fixed infinite recursion (thanks, Rainer!).
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 10:36:15 -0400] rev 7049
Fixed infinite recursion (thanks, Rainer!).
Tue, 02 Apr 2013 23:17:33 -0400 Check for a NULL pointer dereference.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Apr 2013 23:17:33 -0400] rev 7048
Check for a NULL pointer dereference.
Tue, 02 Apr 2013 18:09:30 -0700 Add new controller mappings for Windows.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 02 Apr 2013 18:09:30 -0700] rev 7047
Add new controller mappings for Windows.
Tue, 02 Apr 2013 08:38:52 -0700 Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.]
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 02 Apr 2013 08:38:52 -0700] rev 7046
Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.]
Tue, 02 Apr 2013 07:57:37 -0700 Fixed bug 1780 - SDL_RWFromFile() sets an error on Android although a valid SDL_RWops pointer is returned.
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Apr 2013 07:57:37 -0700] rev 7045
Fixed bug 1780 - SDL_RWFromFile() sets an error on Android although a valid SDL_RWops pointer is returned. Philipp Wiesemann SDL_RWFromFile() sets an error to be queried with SDL_GetError() on Android although a valid SDL_RWops pointer is returned. This happens if the fallback implemented in SDL_android.cpp is used to load compressed assets (see README.android in section "Loading assets") and results in a message like "java.io.FileNotFoundException: This file can not be opened as a file descriptor; it is probably compressed". I think this is confusing and not needed because the loading works as expected. I attached a patch which changes SDL_android.cpp to not set an error if compressed assets are loaded. In this case also no Exception is queried and no additional string are created.
Tue, 02 Apr 2013 07:55:25 -0700 Fixed bug 1779 - SDL's Android project template has old default icons from Android.
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Apr 2013 07:55:25 -0700] rev 7044
Fixed bug 1779 - SDL's Android project template has old default icons from Android. Philipp Wiesemann SDL's Android project template has old default icons from Android while iOS project template has custom icons with SDL's logo. There is a Wizard in the Android Developer Tools to create "Android Icon Sets". As an example I created icons from the iOS loading screen and attached them in a ZIP archive. They are named "ic_launcher.png" instead of "icon.png" because that is the new name used in Android projects. To use them the AndroidManifest.xml needs to be changed to have "@drawable/ic_launcher" instead of "@drawable/icon". I do not know why there was no icon created for ldpi. Maybe it is deprecated.
Tue, 02 Apr 2013 07:51:23 -0700 Fixed bug 1781 - SDL sets an error for the initial touch on Android.
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Apr 2013 07:51:23 -0700] rev 7043
Fixed bug 1781 - SDL sets an error for the initial touch on Android. Philipp Wiesemann SDL sets an error to be queried with SDL_GetError() for the initial touch on Android. Android_OnTouch() in SDL_androidtouch.c uses SDL_GetTouch() to check if a touch device was already added. SDL_GetTouch() sets the error "Unknown touch device" for an out of range access because touch devices are added after initial touch. I think this error is confusing because it always happens by design. I attached a patch which removes the call to SDL_GetTouch() and only uses SDL_AddTouch() which does the check (if already added) again and does not set an error (if not added yet).
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