src/video/uikit/SDL_uikitopengles.m
Sun, 10 Apr 2016 22:07:10 -0300 Alex Szpakowski iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Sat, 02 Apr 2016 13:21:01 -0300 Alex Szpakowski iOS: Also do the Dictation crash workaround before executing the animation callback.
Sat, 02 Jan 2016 10:10:34 -0800 Sam Lantinga Updated copyright to 2016
Fri, 25 Sep 2015 15:17:20 -0300 Alex Szpakowski iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
Sun, 19 Jul 2015 19:44:40 -0300 Alex Szpakowski Added MSAA support for OpenGL ES contexts on iOS.
Tue, 09 Jun 2015 21:08:24 -0300 Alex Szpakowski iOS: Fixed some cases where SDL_DestroyWindow or SDL_GL_DeleteContext can cause crashes.
Tue, 26 May 2015 06:27:46 -0700 Sam Lantinga Updated the copyright year to 2015
Thu, 09 Apr 2015 19:28:00 -0300 Alex Szpakowski Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer. iOS-improvements
Wed, 08 Apr 2015 15:59:29 -0300 Alex Szpakowski Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump. iOS-improvements
Thu, 15 Jan 2015 01:06:14 -0400 Alex Szpakowski Several improvements to the iOS backend: iOS-improvements
Thu, 27 Nov 2014 20:25:54 -0400 Alex Szpakowski Minor Objective-C code tweaks. iOS-improvements
Thu, 20 Nov 2014 18:45:04 -0400 Alex Szpakowski Minor objective-c code style improvements iOS-improvements
Sun, 14 Sep 2014 17:04:54 -0300 Alex Szpakowski Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.) iOS-improvements
Fri, 08 Aug 2014 15:14:09 -0300 Alex Szpakowski Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary. iOS-improvements
Thu, 07 Aug 2014 00:44:16 -0300 Alex Szpakowski Fixed opengl context share groups on iOS. iOS-improvements
Wed, 06 Aug 2014 13:50:50 -0300 Alex Szpakowski Merged default into iOS-improvements iOS-improvements
Wed, 06 Aug 2014 03:24:16 -0300 Alex Szpakowski Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). iOS-improvements
Tue, 29 Jul 2014 00:36:12 -0300 Alex Szpakowski Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. iOS-improvements
Wed, 23 Jul 2014 21:55:42 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. iOS-improvements
Tue, 22 Jul 2014 20:06:13 -0300 Alex Szpakowski Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+ iOS-improvements
Mon, 14 Jul 2014 22:35:48 -0300 Alex Szpakowski Changed the way retina resolutions are handled in iOS. iOS-improvements
Wed, 06 Aug 2014 00:28:02 -0700 Sam Lantinga The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
Sun, 09 Mar 2014 11:36:47 -0700 Sam Lantinga Integrated David Ludwig's support for Windows RT
Mon, 12 Aug 2013 22:29:55 -0400 David Ludwig WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 David Ludwig WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 David Ludwig WinRT: merged with latest, official, SDL 2.x code
Mon, 15 Oct 2012 21:14:13 -0400 DavidLudwig merged with the latest, official, SDL 2 sources
Sun, 22 Jul 2012 23:50:51 -0400 DavidLudwig Merge with latest SDL code from hg.libsdl.org
Sat, 21 Jul 2012 13:52:20 -0400 David Ludwig made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Ryan C. Gordon Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Fri, 12 Jul 2013 23:38:44 -0400 Ryan C. Gordon Fixed iOS context sharing again.
Fri, 12 Jul 2013 23:32:54 -0400 Ryan C. Gordon Patched to compile.
Fri, 12 Jul 2013 23:30:26 -0400 Ryan C. Gordon Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS.
Wed, 05 Jun 2013 21:48:53 -0700 Sam Lantinga Fixed compile errors on iOS
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Sat, 18 May 2013 12:48:50 -0700 Sam Lantinga Added mobile application events, with implementations for iOS and Android
Sun, 31 Mar 2013 12:48:50 -0400 Ryan C. Gordon Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Sun, 30 Sep 2012 01:01:48 -0700 Sam Lantinga Remove the viewcontroller from the window when he OpenGL context is destroyed
Sat, 29 Sep 2012 17:23:40 -0700 Sam Lantinga Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sun, 23 Sep 2012 03:46:49 -0700 Sam Lantinga Fixed autorotate / resize support on iOS 6.0, tested with iPad and iPhone simulators with iOS 5.1 and 6.0
Tue, 18 Sep 2012 22:50:09 -0700 Sam Lantinga Fixed touch coordinates with the new UI bounds calculation
Tue, 18 Sep 2012 22:24:08 -0700 Sam Lantinga Fixed window/view bounds management with autorotation.
Sun, 22 Jul 2012 11:24:04 -0700 Sam Lantinga Fix for the Game Center status window always being behind the SDL window (untested!)
Fri, 01 Jun 2012 20:05:38 -0400 Sam Lantinga Fixed includes for Objective C
Wed, 25 Jan 2012 14:29:56 +0000 Tim Angus * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sat, 07 Jan 2012 22:34:51 -0500 Sam Lantinga Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Sat, 19 Nov 2011 19:13:55 -0500 Ryan C. Gordon Fix iOS build when SDL_POWER_UIKIT isn't defined.
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Sat, 22 Oct 2011 01:23:21 -0400 Ryan C. Gordon Added stencil buffer support on iOS.
Tue, 27 Sep 2011 22:51:26 +0200 Kees Bakker Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Kees Bakker Cleanup out trailing whitespace in src/video/uikit
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Sun, 03 Apr 2011 18:33:32 -0500 Ryan C. Gordon iOS: Correctly resize renderbuffers when rotating orientation.
Mon, 28 Mar 2011 23:21:22 -0400 Ryan C. Gordon Added orientation rotation for iOS.
Sun, 20 Feb 2011 14:16:11 -0800 Sam Lantinga Fixed testgles on iOS (bug 1136)
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
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