Mon, 10 Mar 2014 14:35:37 -0700Fixed line endings
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 14:35:37 -0700] rev 8597
Fixed line endings

Mon, 10 Mar 2014 12:49:15 -0700Fixed creating the rendering context on a specific device
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 12:49:15 -0700] rev 8596
Fixed creating the rendering context on a specific device

Mon, 10 Mar 2014 05:44:34 -0700Implemented YV12 and IYUV texture support for the D3D11 renderer
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 05:44:34 -0700] rev 8595
Implemented YV12 and IYUV texture support for the D3D11 renderer

Mon, 10 Mar 2014 05:37:25 -0700testoverlay2 depends on SDL2, SDL2main, and SDL2test
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 05:37:25 -0700] rev 8594
testoverlay2 depends on SDL2, SDL2main, and SDL2test

Mon, 10 Mar 2014 03:59:47 -0700Added testoverlay2 to the Visual Studio 2013 solution
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 03:59:47 -0700] rev 8593
Added testoverlay2 to the Visual Studio 2013 solution

Mon, 10 Mar 2014 02:13:44 -0700Minor style tweaks
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 02:13:44 -0700] rev 8592
Minor style tweaks

Mon, 10 Mar 2014 01:51:03 -0700Converted David Ludwig's D3D11 renderer to C and optimized it.
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 01:51:03 -0700] rev 8591
Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.

Sun, 09 Mar 2014 22:48:38 -0700Fixed renderer flags to include support for target textures after the renderer is created.
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Mar 2014 22:48:38 -0700] rev 8590
Fixed renderer flags to include support for target textures after the renderer is created.

Mon, 10 Mar 2014 00:48:41 -0400Removed unused variable.
Ryan C. Gordon <icculus@icculus.org> [Mon, 10 Mar 2014 00:48:41 -0400] rev 8589
Removed unused variable.

Mon, 10 Mar 2014 00:31:31 -0400Updated WinCE readme to note WinRT work.
Ryan C. Gordon <icculus@icculus.org> [Mon, 10 Mar 2014 00:31:31 -0400] rev 8588
Updated WinCE readme to note WinRT work.