Wed, 19 Feb 2014 11:03:03 -0300 Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 19 Feb 2014 11:03:03 -0300] rev 8225
Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
Mon, 17 Feb 2014 22:20:33 -0800 Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
Sam Lantinga <slouken@libsdl.org> [Mon, 17 Feb 2014 22:20:33 -0800] rev 8224
Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
Mon, 17 Feb 2014 11:47:54 -0500 s/iPhoneOS/iOS
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Feb 2014 11:47:54 -0500] rev 8223
s/iPhoneOS/iOS
Mon, 17 Feb 2014 11:46:23 -0500 Corrected battery percentage on iOS (thanks, Felix!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Feb 2014 11:46:23 -0500] rev 8222
Corrected battery percentage on iOS (thanks, Felix!). Fixes Bugzilla #2397.
Sun, 16 Feb 2014 00:04:15 +0100 Fixed documentation comments in SDL_hints.h file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 16 Feb 2014 00:04:15 +0100] rev 8221
Fixed documentation comments in SDL_hints.h file.
Sat, 15 Feb 2014 23:57:38 +0100 Changed text in documentation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 15 Feb 2014 23:57:38 +0100] rev 8220
Changed text in documentation.
Sat, 15 Feb 2014 23:52:04 +0100 Corrected name of hint in README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 15 Feb 2014 23:52:04 +0100] rev 8219
Corrected name of hint in README.
Fri, 14 Feb 2014 11:39:58 -0800 Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Feb 2014 11:39:58 -0800] rev 8218
Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
Fri, 14 Feb 2014 11:38:59 -0800 Fixed Mac PS4 controller entry, added Linux OUYA controller entry
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Feb 2014 11:38:59 -0800] rev 8217
Fixed Mac PS4 controller entry, added Linux OUYA controller entry
Thu, 13 Feb 2014 11:08:12 -0800 Added the new function at the end so we don't break the ABI
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Feb 2014 11:08:12 -0800] rev 8216
Added the new function at the end so we don't break the ABI
Thu, 13 Feb 2014 11:05:34 -0800 Back out changelist 1951976
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Feb 2014 11:05:34 -0800] rev 8215
Back out changelist 1951976
Thu, 13 Feb 2014 11:05:32 -0800 Back out changelist 2026006
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Feb 2014 11:05:32 -0800] rev 8214
Back out changelist 2026006
Thu, 13 Feb 2014 11:05:30 -0800 Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Feb 2014 11:05:30 -0800] rev 8213
Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. CR: SamL
Thu, 13 Feb 2014 11:05:28 -0800 Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Feb 2014 11:05:28 -0800] rev 8212
Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop. Testing: * Set the SDL_HINT_MOUSE_RELATIVE_MODE_WARP hint true, run testsprite2, press Ctrl-R to enter relative mode, alt tab away from the window, then click on the title bar of the window. Didn't get the mouse button release before, and we do now. CR: Yahn + Alfred
Thu, 13 Feb 2014 11:05:26 -0800 As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Feb 2014 11:05:26 -0800] rev 8211
As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops. CR: AaronL
Thu, 13 Feb 2014 11:05:24 -0800 Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Feb 2014 11:05:24 -0800] rev 8210
Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD) CR: Jorgen
Wed, 12 Feb 2014 18:12:14 -0300 Try to work around Android's handling of static variables in terminated apps
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 12 Feb 2014 18:12:14 -0300] rev 8209
Try to work around Android's handling of static variables in terminated apps Android, we want to love you, but you don't make it easy for us...
Mon, 10 Feb 2014 13:40:02 -0800 Fixed crash if render target textures are used while the device is lost
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Feb 2014 13:40:02 -0800] rev 8208
Fixed crash if render target textures are used while the device is lost
Mon, 10 Feb 2014 10:02:51 -0800 Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Feb 2014 10:02:51 -0800] rev 8207
Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
Mon, 10 Feb 2014 10:02:42 -0800 Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Feb 2014 10:02:42 -0800] rev 8206
Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
Mon, 10 Feb 2014 10:02:18 -0800 Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Feb 2014 10:02:18 -0800] rev 8205
Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible. This is the case with the Steam In-Home Streaming client.
Mon, 10 Feb 2014 12:47:26 -0500 Fixed DualShock 4 controller config on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Mon, 10 Feb 2014 12:47:26 -0500] rev 8204
Fixed DualShock 4 controller config on Mac OS X.
Mon, 10 Feb 2014 10:53:02 -0500 Fix Cmake so generated SOname matches autoconf's #.
Edward Rudd <urkle@outoforder.cc> [Mon, 10 Feb 2014 10:53:02 -0500] rev 8203
Fix Cmake so generated SOname matches autoconf's #.
Mon, 10 Feb 2014 11:29:48 -0500 Make controllermap, etc, work on platforms with hardcoded window sizes.
Ryan C. Gordon <icculus@icculus.org> [Mon, 10 Feb 2014 11:29:48 -0500] rev 8202
Make controllermap, etc, work on platforms with hardcoded window sizes. This makes sure everything renders correctly, even if, say, an Android device gives you a certain "window" size no matter what you ask for.
Mon, 10 Feb 2014 09:26:22 -0300 Backed out 51935d107921
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 10 Feb 2014 09:26:22 -0300] rev 8201
Backed out 51935d107921 The render target usage in controllermap is required if you are forced to use the app at a different resolution than the one the art has been made for, for example on Android, where you don't control the resolution. (The coordinates for each button are hardcoded to the art size, and appear out of place otherwise)
Mon, 10 Feb 2014 01:43:01 -0500 Removed unused function.
Ryan C. Gordon <icculus@icculus.org> [Mon, 10 Feb 2014 01:43:01 -0500] rev 8200
Removed unused function.
Mon, 10 Feb 2014 01:41:58 -0500 Replace testgamecontroller visualization mode with something more useful.
Ryan C. Gordon <icculus@icculus.org> [Mon, 10 Feb 2014 01:41:58 -0500] rev 8199
Replace testgamecontroller visualization mode with something more useful.
Sun, 09 Feb 2014 15:20:41 -0500 No need to use a render target here.
Ryan C. Gordon <icculus@icculus.org> [Sun, 09 Feb 2014 15:20:41 -0500] rev 8198
No need to use a render target here.
Sun, 09 Feb 2014 03:09:56 -0800 Updated SDL to version 2.0.2
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Feb 2014 03:09:56 -0800] rev 8197
Updated SDL to version 2.0.2
Sun, 09 Feb 2014 03:09:04 -0800 Fixed the OUYA controller mapping on Windows
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Feb 2014 03:09:04 -0800] rev 8196
Fixed the OUYA controller mapping on Windows
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