Sat, 01 Nov 2014 11:41:18 -0400 WinRT: moved documentation + setup related TODO items out of README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:41:18 -0400] rev 9210
WinRT: moved documentation + setup related TODO items out of README-winrt.md The TODO items were moved to SDL Bugzilla, case 2775 (https://bugzilla.libsdl.org/show_bug.cgi?id=2775).
Sat, 01 Nov 2014 11:17:07 -0400 WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:17:07 -0400] rev 9209
WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
Sat, 01 Nov 2014 11:14:46 -0400 WinRT: added details of the port's status, to README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:14:46 -0400] rev 9208
WinRT: added details of the port's status, to README-winrt.md
Thu, 30 Oct 2014 13:44:31 -0400 Patched to compile on pre-C99 compilers.
Ryan C. Gordon <icculus@icculus.org> [Thu, 30 Oct 2014 13:44:31 -0400] rev 9207
Patched to compile on pre-C99 compilers.
Wed, 29 Oct 2014 22:55:40 -0400 X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Dmitry Rekman <dmitry.rekman@epicgames.com> [Wed, 29 Oct 2014 22:55:40 -0400] rev 9206
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. Fixes Bugzilla #2770. Thanks to Epic Games for contributing this fix.
Wed, 29 Oct 2014 22:44:35 +0100 Fixed gamecontroller database sorting script not sorting the whole database.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 22:44:35 +0100] rev 9205
Fixed gamecontroller database sorting script not sorting the whole database. The script was originally written for an SDL_gamecontrollerdb.h which had groups of mappings separated by single lines starting with a "#". This was changed some time ago to #endif/#if pairs. Because the script assumed only a single #endif in the whole file it no longer worked correctly and only processed the first group.
Wed, 29 Oct 2014 22:41:01 +0100 Removed unnecessary NULL check.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 22:41:01 +0100] rev 9204
Removed unnecessary NULL check.
Wed, 29 Oct 2014 20:35:21 +0100 Updated gamecontroller database sorting script to work with Python 3.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 20:35:21 +0100] rev 9203
Updated gamecontroller database sorting script to work with Python 3.
Wed, 29 Oct 2014 20:29:32 +0100 Fixed SDL_AddHintCallback() crashing if no more memory available.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 20:29:32 +0100] rev 9202
Fixed SDL_AddHintCallback() crashing if no more memory available. The return value of SDL_malloc() was not checked and NULL therefore not handled. Also added setting of error message for the other SDL_malloc() in this function.
Wed, 29 Oct 2014 20:20:47 +0100 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 20:20:47 +0100] rev 9201
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c Nitz Variable entry going out of scope leaks the storage it points to, at: /* Need to add a hint entry for this watcher */ hint = (SDL_Hint *)SDL_malloc(sizeof(*hint)); if (!hint) { return; } Patch is attached.
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