Mon, 22 Apr 2013 12:07:16 -0700 Mac no longer loses OpenGL context when window is hidden.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 12:07:16 -0700] rev 7085
Mac no longer loses OpenGL context when window is hidden. This fixes an issue that would arise when you minimize / order out an OpenGL window on Mac, where the window would lose it's window device. Without a window device, you cannot render to the window. It does so by making two changes: - Windows are no longer "oneShot" (which caused their window device to get destroyed when they're minified or ordered out) - Windows are no longer "deferred" (which caused the OS to defer window device creation until the window is shown, which meant that we couldn't properly makeCurrent to it) Thanks to http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
Mon, 22 Apr 2013 12:07:13 -0700 Properly reflect hidden/shown windows on OSX.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 12:07:13 -0700] rev 7084
Properly reflect hidden/shown windows on OSX. This fixes a bug where windows would always be considered to be in the shown/hidden state they were originally created in.
Mon, 22 Apr 2013 11:18:45 -0300 Fixes #1815, don't release the LocalRef returned by SDL_AndroidGetActivity
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 22 Apr 2013 11:18:45 -0300] rev 7083
Fixes #1815, don't release the LocalRef returned by SDL_AndroidGetActivity
Sat, 20 Apr 2013 23:05:08 -0400 future-proofing for Microsoft's C++/CX extensions, whereby "generic" is a reserved keyword
David Ludwig <dludwig@pobox.com> [Sat, 20 Apr 2013 23:05:08 -0400] rev 7082
future-proofing for Microsoft's C++/CX extensions, whereby "generic" is a reserved keyword
Fri, 19 Apr 2013 16:02:16 -0700 Fix overflow in recent gamecontroller trigger change.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Fri, 19 Apr 2013 16:02:16 -0700] rev 7081
Fix overflow in recent gamecontroller trigger change.
Fri, 19 Apr 2013 10:51:21 -0700 Make gamecontroller triggers have values in 0 - 32767.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Fri, 19 Apr 2013 10:51:21 -0700] rev 7080
Make gamecontroller triggers have values in 0 - 32767. This changes the old behavior of having values in the -32768 - 32767 range, like regular joystick axis. Now "button as axis" triggers (like on Logitech controllers) and regular axis triggers (like on Xbox controllers) have the same resting value, 0.
Fri, 19 Apr 2013 14:40:39 -0300 Fix for bug #1776 by Jonathan Dearborn
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 19 Apr 2013 14:40:39 -0300] rev 7079
Fix for bug #1776 by Jonathan Dearborn
Fri, 19 Apr 2013 13:25:39 -0300 Fixes bug #1709, pthread tests fixes for CMake (Thanks Scott Percival!)
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 19 Apr 2013 13:25:39 -0300] rev 7078
Fixes bug #1709, pthread tests fixes for CMake (Thanks Scott Percival!)
Fri, 19 Apr 2013 11:58:38 -0400 Fixed using the event queue lock before the mutex was created.
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 Apr 2013 11:58:38 -0400] rev 7077
Fixed using the event queue lock before the mutex was created. This has the benefit of ending the otherwise-bogus complaints that SDL_GetError() reports "Passed a NULL mutex" if you call it instead of checking if SDL_CreateWindow() actually succeeded. :)
Tue, 16 Apr 2013 01:38:08 -0400 Cleaned up the const_cast mess a little.
Ryan C. Gordon <icculus@icculus.org> [Tue, 16 Apr 2013 01:38:08 -0400] rev 7076
Cleaned up the const_cast mess a little.
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 tip