Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 25 Feb 2013 16:52:52 -0800] rev 6926
sdl
- fix win32 mapping of alpha-numeric keys after scancode changes
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 25 Feb 2013 16:52:51 -0800] rev 6925
sdl2
- more scancode goodness, removing now dead wparam translation code
- add scancode for SDL_SCANCODE_NONUSBACKSLASH
- don't translate sdl key values for numeric and grave key
CR: SamL
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 25 Feb 2013 16:52:50 -0800] rev 6924
sdl2
- fix ref counting on init, make sure you refcount each init calls and not just the first one
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 25 Feb 2013 16:52:48 -0800] rev 6923
sdl2
- fix atomic header to compile happily under msvc 6.0
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 25 Feb 2013 16:52:42 -0800] rev 6922
sdl2
- change the windows scancode logic to use the scan code value in lparam rather than VK's to get a stable scancode value across different KB layouts
Andreas Schiffler <aschiffler@ferzkopp.net> [Mon, 25 Feb 2013 08:05:26 -0800] rev 6921
Add tests to video suite
Sam Lantinga <slouken@libsdl.org> [Mon, 25 Feb 2013 00:54:25 -0800] rev 6920
Don't crash if we are asked to convert a surface to a NULl buffer.
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Feb 2013 01:51:21 -0500] rev 6919
Added SDL_GameControllerUpdate().
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Feb 2013 01:50:59 -0500] rev 6918
Added SDL_haptic.h to SDL.h.
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Feb 2013 00:56:21 -0500] rev 6917
Changed the game controller enum types to match SDL naming conventions.