Sat, 11 Aug 2007 21:34:08 +0000 Optimized dirty rect code
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Aug 2007 21:34:08 +0000] rev 2223
Optimized dirty rect code
Sat, 11 Aug 2007 20:54:31 +0000 Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Aug 2007 20:54:31 +0000] rev 2222
Emphasized the separation between SDL_Surface and SDL_Texture - SDL_Surface is a system memory representation of pixel data - SDL_Texture is a video memory representation of pixel data The concept of SDL_Surface with SDL_HWSURFACE is no longer used. Separated SDL_Texture types by usage rather than memory type - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data, can be placed in video memory. - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel data, usually placed in system memory or AGP memory. Optimized the SDL_compat usage of the OpenGL renderer by only using one copy of the framebuffer instead of two.
Sat, 11 Aug 2007 20:46:24 +0000 indent
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Aug 2007 20:46:24 +0000] rev 2221
indent
Sat, 11 Aug 2007 18:51:12 +0000 Don't run indent on the Xcode templates
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Aug 2007 18:51:12 +0000] rev 2220
Don't run indent on the Xcode templates
Fri, 10 Aug 2007 16:03:35 +0000 Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org> [Fri, 10 Aug 2007 16:03:35 +0000] rev 2219
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Tue, 07 Aug 2007 07:08:25 +0000 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Aug 2007 07:08:25 +0000] rev 2218
1.3 video API design chat
Tue, 07 Aug 2007 06:04:27 +0000 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Aug 2007 06:04:27 +0000] rev 2217
Some thoughts on 1.3 video written down
Thu, 26 Jul 2007 17:58:17 +0000 changed to use SDL_realloc()
Bob Pendleton <bob@pendleton.com> [Thu, 26 Jul 2007 17:58:17 +0000] rev 2216
changed to use SDL_realloc()
Wed, 25 Jul 2007 21:23:28 +0000 make indent
Bob Pendleton <bob@pendleton.com> [Wed, 25 Jul 2007 21:23:28 +0000] rev 2215
make indent
Wed, 25 Jul 2007 21:22:55 +0000 Added gamma table support to X11. Also now supports DirectColor visuals.
Bob Pendleton <bob@pendleton.com> [Wed, 25 Jul 2007 21:22:55 +0000] rev 2214
Added gamma table support to X11. Also now supports DirectColor visuals.
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