Thu, 27 Dec 2007 13:59:41 +0000 Fixed crash when given video modes > 32 bpp SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 27 Dec 2007 13:59:41 +0000] rev 4096
Fixed crash when given video modes > 32 bpp
Tue, 25 Sep 2007 09:59:26 +0000 Date: Mon, 24 Sep 2007 17:54:58 +0200 SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Tue, 25 Sep 2007 09:59:26 +0000] rev 4095
Date: Mon, 24 Sep 2007 17:54:58 +0200 From: Christopher GAUTIER <krys via.ecp.fr> To: sdl@lists.libsdl.org Subject: [SDL] SDL_INPUT_LINUXEV vs SDL_JOYSTICK_LINUXEVHello all, There seems to be a slight inconsistency between the SDL_INPUT_LINUXEV define (used in src/joystick/linux/), and SDL_JOYSTICK_LINUXEV defined in include/SDL_config.h. SDL_JOYSTICK_LINUXEV is never used, and SDL_INPUT_LINUXEV is not mentioned in SDL_config.h.in (though set by the ./configure script). This has the unfortunate effect of breaking the joystick detection on linux boxes where /dev/input/event* is defined, but not /dev/(input/)?js*. Trivial patch included. Cheers.
Sat, 01 Sep 2007 17:25:24 +0000 ANSI C fix (all variables need to be defined at start of block). SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sat, 01 Sep 2007 17:25:24 +0000] rev 4094
ANSI C fix (all variables need to be defined at start of block). Fixes Bugzilla #487.
Tue, 21 Aug 2007 06:52:33 +0000 Fixed bugs #471 and #480 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Aug 2007 06:52:33 +0000] rev 4093
Fixed bugs #471 and #480
Mon, 06 Aug 2007 18:36:46 +0000 Set an error message when SDL_GL_SetAttribute() fails because we can't support SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Mon, 06 Aug 2007 18:36:46 +0000] rev 4092
Set an error message when SDL_GL_SetAttribute() fails because we can't support the attribute on X11.
Sun, 05 Aug 2007 03:21:18 +0000 Removed some C++ style comments from the public headers. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 05 Aug 2007 03:21:18 +0000] rev 4091
Removed some C++ style comments from the public headers. Fixes Bugzilla #474.
Tue, 24 Jul 2007 04:21:05 +0000 Fixed bug #458 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Tue, 24 Jul 2007 04:21:05 +0000] rev 4090
Fixed bug #458 ------- Comment #7 From Christian Walther 2007-07-23 01:10:30 [reply] ------- Fix for some Cocoa memory management problems. OK, I think I've nailed the memory management problems with the attached patch. Too late for the release, but oh well. It shows that I haven't done much Cocoa lately... took me a while to figure out that NSWindows don't retain their delegate.
Mon, 23 Jul 2007 18:36:58 +0000 Switched afxres.h to winresrc.h SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Jul 2007 18:36:58 +0000] rev 4089
Switched afxres.h to winresrc.h
Mon, 23 Jul 2007 01:19:56 +0000 Fixed window titles on Windows 95/98/ME SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Jul 2007 01:19:56 +0000] rev 4088
Fixed window titles on Windows 95/98/ME
Fri, 20 Jul 2007 08:17:45 +0000 I'm not sure if this helps anything, but it was clearly wrong. SDL-1.2 release-1.2.12
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Jul 2007 08:17:45 +0000] rev 4087
I'm not sure if this helps anything, but it was clearly wrong.
Fri, 20 Jul 2007 03:30:41 +0000 Merged window position fix from windib code SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Jul 2007 03:30:41 +0000] rev 4086
Merged window position fix from windib code
Fri, 20 Jul 2007 03:25:40 +0000 > Hi Ryan, SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Jul 2007 03:25:40 +0000] rev 4085
> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
Fri, 20 Jul 2007 02:58:28 +0000 Fixed warnings in NO_STDIO mode SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Jul 2007 02:58:28 +0000] rev 4084
Fixed warnings in NO_STDIO mode
Thu, 19 Jul 2007 08:12:45 +0000 Added patch note for bug #461 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Jul 2007 08:12:45 +0000] rev 4083
Added patch note for bug #461
Thu, 19 Jul 2007 08:08:16 +0000 Fixed bug #461 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Jul 2007 08:08:16 +0000] rev 4082
Fixed bug #461 Fixed a couple of bugs in the OpenGL window reset.
Wed, 18 Jul 2007 04:07:46 +0000 Updating copyright date for Version.rc SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Jul 2007 04:07:46 +0000] rev 4081
Updating copyright date for Version.rc
Wed, 18 Jul 2007 04:04:24 +0000 Better windres detection SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Jul 2007 04:04:24 +0000] rev 4080
Better windres detection
Mon, 16 Jul 2007 05:08:20 +0000 Always advertise hardware palette, since Windows will remap colors for us. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Jul 2007 05:08:20 +0000] rev 4079
Always advertise hardware palette, since Windows will remap colors for us. We do grab the system colors if the application requested fullscreen or a real hardware palette. This allows gamma fading, etc. to work, and is what previous versions did.
Mon, 16 Jul 2007 03:27:26 +0000 Added support for building version.rc in Windows build. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Jul 2007 03:27:26 +0000] rev 4078
Added support for building version.rc in Windows build.
Mon, 16 Jul 2007 00:07:02 +0000 Fixed bug #428 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Jul 2007 00:07:02 +0000] rev 4077
Fixed bug #428 This fix is overkill, but approved by Doug Lea, and he'll be releasing a new version of his malloc.c sometime next month.
Sun, 15 Jul 2007 21:50:07 +0000 Fixed bug #457 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Jul 2007 21:50:07 +0000] rev 4076
Fixed bug #457 Don't crash if passed a NULL overlay. The app crashes anyway, since it's not checking the return value of the create call, but at least it's not crashing in SDL anymore. :)
Sun, 15 Jul 2007 19:43:54 +0000 Fixed building on Windows CE SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Jul 2007 19:43:54 +0000] rev 4075
Fixed building on Windows CE
Sun, 15 Jul 2007 19:00:22 +0000 Added a patch note for the Mac OS X cursor bug SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Jul 2007 19:00:22 +0000] rev 4074
Added a patch note for the Mac OS X cursor bug
Sun, 15 Jul 2007 17:26:50 +0000 Merged r3295:3296 from trunk/SDL: testjoystick reusing "joystick" variable. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Jul 2007 17:26:50 +0000] rev 4073
Merged r3295:3296 from trunk/SDL: testjoystick reusing "joystick" variable.
Sun, 15 Jul 2007 17:22:39 +0000 Final fix for bug #373 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Jul 2007 17:22:39 +0000] rev 4072
Final fix for bug #373 ------- Comment #13 From Christian Walther 2007-07-15 10:04:56 [reply] ------- Created an attachment (id=229) [details] patch to reinstate the SDL cursor after an NSApplicationActivatedEvent Oops, you're right. My testcursor.c has diverged so far from the original that I missed that. In fact, now that I think about it, that issue isn't even addressed by the cursor rectangle patch - it is only concerned with windowed mode (and fixes the problem there as a side effect). The problem in fullscreen is still the same as before. How about the attachment for a fix? (I can confirm that [NSCursor set] doesn't seem to have any effect when called from QZ_DoActivate().)
Sun, 15 Jul 2007 16:33:45 +0000 Dump more information about each joystick in testjoytick.c SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Jul 2007 16:33:45 +0000] rev 4071
Dump more information about each joystick in testjoytick.c
Sun, 15 Jul 2007 15:58:00 +0000 Patch from Christian Walther SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Jul 2007 15:58:00 +0000] rev 4070
Patch from Christian Walther Yes, the idea to use a cursor rectangle instead of [NSCursor set] has occurred to me too, and it does seem to be the most elegant way. Here's my attempt at an implementation
Sun, 15 Jul 2007 14:14:45 +0000 An attempt at fixing Bugzilla #454. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Jul 2007 14:14:45 +0000] rev 4069
An attempt at fixing Bugzilla #454.
Sun, 15 Jul 2007 14:05:31 +0000 I think this fixes bug #454 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Jul 2007 14:05:31 +0000] rev 4068
I think this fixes bug #454
Sat, 14 Jul 2007 21:09:54 +0000 Use SDL C functions (fixes security warnings on OpenBSD) SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sat, 14 Jul 2007 21:09:54 +0000] rev 4067
Use SDL C functions (fixes security warnings on OpenBSD)
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