Tue, 29 Jul 2014 00:36:12 -0300 Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Tue, 29 Jul 2014 00:36:12 -0300] rev 9506
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
Tue, 29 Jul 2014 00:05:48 -0300 Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Tue, 29 Jul 2014 00:05:48 -0300] rev 9505
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
Thu, 24 Jul 2014 22:35:25 -0300 Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Thu, 24 Jul 2014 22:35:25 -0300] rev 9504
Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made.
Wed, 23 Jul 2014 22:35:14 -0300 Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660) iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 23 Jul 2014 22:35:14 -0300] rev 9503
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
Wed, 23 Jul 2014 21:55:42 -0300 Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 23 Jul 2014 21:55:42 -0300] rev 9502
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. Fixed iOS version checking code.
Wed, 23 Jul 2014 03:05:31 -0300 More cleanup of the iOS Objective-C code. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 23 Jul 2014 03:05:31 -0300] rev 9501
More cleanup of the iOS Objective-C code.
Wed, 23 Jul 2014 01:33:59 -0300 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 23 Jul 2014 01:33:59 -0300] rev 9500
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
Wed, 23 Jul 2014 01:28:24 -0300 Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 23 Jul 2014 01:28:24 -0300] rev 9499
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity. This requires at least Xcode 4.5 and the iOS 6 SDK to build, but it doesn't change the minimum supported runtime version (iOS 5.1). Less than 2% of iOS users are running iOS 5, so I hope developers aren't trying to build SDL using an SDK which doesn't support iOS 6/7...
Tue, 22 Jul 2014 20:06:13 -0300 Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+ iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Tue, 22 Jul 2014 20:06:13 -0300] rev 9498
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
Tue, 22 Jul 2014 16:48:35 -0300 Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Tue, 22 Jul 2014 16:48:35 -0300] rev 9497
Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
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