Sat, 20 Jun 2009 16:54:22 +0000 Test target should build if needed. gsoc2009_unit_tests
Edgar Simo <bobbens@gmail.com> [Sat, 20 Jun 2009 16:54:22 +0000] rev 3714
Test target should build if needed.
Sat, 20 Jun 2009 16:46:58 +0000 Better output. gsoc2009_unit_tests
Edgar Simo <bobbens@gmail.com> [Sat, 20 Jun 2009 16:46:58 +0000] rev 3713
Better output. Newline handling. rwops test handles ConstMem, FP and File.
Fri, 19 Jun 2009 18:57:23 +0000 Make makefile a bit more complete. gsoc2009_unit_tests
Edgar Simo <bobbens@gmail.com> [Fri, 19 Jun 2009 18:57:23 +0000] rev 3712
Make makefile a bit more complete.
Fri, 19 Jun 2009 18:53:58 +0000 First revision of the automated test suite. gsoc2009_unit_tests
Edgar Simo <bobbens@gmail.com> [Fri, 19 Jun 2009 18:53:58 +0000] rev 3711
First revision of the automated test suite.
Sat, 23 May 2009 22:49:05 +0000 Creating GSoC 2009 code branch gsoc2009_unit_tests
Sam Lantinga <slouken@libsdl.org> [Sat, 23 May 2009 22:49:05 +0000] rev 3710
Creating GSoC 2009 code branch
Fri, 26 Feb 2010 04:50:38 +0000 Removed reference to compatibility function
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Feb 2010 04:50:38 +0000] rev 3709
Removed reference to compatibility function
Fri, 26 Feb 2010 03:34:10 +0000 Fixed typo in the comment
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Feb 2010 03:34:10 +0000] rev 3708
Fixed typo in the comment
Wed, 17 Feb 2010 04:42:52 +0000 Adam Strzelecki to SDL
Sam Lantinga <slouken@libsdl.org> [Wed, 17 Feb 2010 04:42:52 +0000] rev 3707
Adam Strzelecki to SDL When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due: data->texw = (GLfloat) (texture->w) / texture_w; data->texh = (GLfloat) texture->h / texture_h; But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x. This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
Sun, 14 Feb 2010 15:55:10 +0000 Make sure STRICT is defined so the window proc has the correct prototype
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Feb 2010 15:55:10 +0000] rev 3706
Make sure STRICT is defined so the window proc has the correct prototype
Sun, 14 Feb 2010 15:16:13 +0000 Fixed compile error using Borland C++
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Feb 2010 15:16:13 +0000] rev 3705
Fixed compile error using Borland C++
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