Tue, 27 Aug 2013 10:57:55 -0400 WinRT: minor function and variable name cleanup
David Ludwig <dludwig@pobox.com> [Tue, 27 Aug 2013 10:57:55 -0400] rev 8492
WinRT: minor function and variable name cleanup
Tue, 27 Aug 2013 10:56:10 -0400 WinRT: made all SDL_Windows get sized to the WinRT-defined window size
David Ludwig <dludwig@pobox.com> [Tue, 27 Aug 2013 10:56:10 -0400] rev 8491
WinRT: made all SDL_Windows get sized to the WinRT-defined window size This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
Tue, 27 Aug 2013 09:53:58 -0400 WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports
David Ludwig <dludwig@pobox.com> [Tue, 27 Aug 2013 09:53:58 -0400] rev 8490
WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports
Mon, 26 Aug 2013 17:17:53 -0400 WinRT: moved most platform-specific keyboard and mouse code to shared locations
David Ludwig <dludwig@pobox.com> [Mon, 26 Aug 2013 17:17:53 -0400] rev 8489
WinRT: moved most platform-specific keyboard and mouse code to shared locations
Tue, 20 Aug 2013 22:18:48 -0400 WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV
David Ludwig <dludwig@pobox.com> [Tue, 20 Aug 2013 22:18:48 -0400] rev 8488
WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV
Tue, 20 Aug 2013 22:16:09 -0400 WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority
David Ludwig <dludwig@pobox.com> [Tue, 20 Aug 2013 22:16:09 -0400] rev 8487
WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority
Tue, 20 Aug 2013 22:04:09 -0400 WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one
David Ludwig <dludwig@pobox.com> [Tue, 20 Aug 2013 22:04:09 -0400] rev 8486
WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one
Tue, 20 Aug 2013 21:55:13 -0400 WinRT: made testthread log output via SDL_Log
David Ludwig <dludwig@pobox.com> [Tue, 20 Aug 2013 21:55:13 -0400] rev 8485
WinRT: made testthread log output via SDL_Log - this will allow output to be read via Visual C++'s Output pane
Tue, 20 Aug 2013 21:54:34 -0400 WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions
David Ludwig <dludwig@pobox.com> [Tue, 20 Aug 2013 21:54:34 -0400] rev 8484
WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions
Tue, 20 Aug 2013 21:22:32 -0400 WinRT: file naming and placement cleanup
David Ludwig <dludwig@pobox.com> [Tue, 20 Aug 2013 21:22:32 -0400] rev 8483
WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
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