src/audio/xaudio2/SDL_xaudio2.c
Sun, 26 May 2013 12:20:23 -0700 Sam Lantinga Fixed compiling XAudio2 code with mingw64
Sun, 26 May 2013 11:54:17 +0200 Philipp Wiesemann Changed three similar error messages to contain more context.
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Sun, 31 Mar 2013 13:05:40 -0400 Ryan C. Gordon Changed audio subsystem's OpenDevice interface to return -1 on error.
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Thu, 05 Jul 2012 12:16:44 -0400 Sam Lantinga Removed unneeded audio buffer memset() for consistent behavior on all platforms.
Sat, 07 Jan 2012 00:57:24 -0500 Sam Lantinga Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 22 Aug 2011 14:56:46 -0400 Ryan C. Gordon Further XAudio2 build test cleanups.
Mon, 22 Aug 2011 14:37:45 -0400 Ryan C. Gordon Removed SDL_xaudio2.h ... no real need for this to be separate.
Mon, 22 Aug 2011 14:30:49 -0400 Ryan C. Gordon Let XAudio2 target be removed from the build by removing it from SDL_config.h
Sun, 21 Aug 2011 02:35:13 -0400 Ryan C. Gordon Make sure XAudio2 is supported by the DirectX headers at compile time.
Thu, 04 Aug 2011 00:31:11 -0400 Ryan C. Gordon Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
Thu, 04 Aug 2011 01:07:09 -0400 Ryan C. Gordon Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
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