Mon, 07 Jul 2014 12:48:25 -0700 Fixed bug 2631 - Mac: minor code cleanup
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 12:48:25 -0700] rev 8986
Fixed bug 2631 - Mac: minor code cleanup Alex Szpakowski Some minor changes to the Mac-specific backend code: - Fixed up some code style issues (mostly brace style inconsistencies). - Fixed a compiler warning in SDL_cocoaevents.m. - Removed some useless code now that the 10.7 SDK is required to build SDL. - Removed Gestalt(gestaltSystemVersion, ...) call and switched to NSAppKitVersionNumber for version checking code. Using Gestalt with gestaltSystemVersion will give 0x1090 in Mac OS 10.10+, and the whole Gestalt function was deprecated in Mac OS 10.8.
Mon, 07 Jul 2014 11:44:14 -0700 SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 11:44:14 -0700] rev 8985
SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true.
Mon, 07 Jul 2014 11:13:19 -0700 Fixed indentation for pnacl configuration
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 11:13:19 -0700] rev 8984
Fixed indentation for pnacl configuration
Mon, 07 Jul 2014 11:00:25 -0700 Fixed compiler warnings on iOS
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 11:00:25 -0700] rev 8983
Fixed compiler warnings on iOS
Mon, 07 Jul 2014 10:42:19 -0700 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 10:42:19 -0700] rev 8982
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
Mon, 07 Jul 2014 10:39:02 -0700 Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 10:39:02 -0700] rev 8981
Fixed compiler warning
Mon, 07 Jul 2014 10:38:10 -0700 Fixed compiler warning on Mac OS X
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 10:38:10 -0700] rev 8980
Fixed compiler warning on Mac OS X
Sat, 05 Jul 2014 16:11:23 -0700 2620 solaris port missing atomics if not using gcc
Shawn Walker <binarycrusader@gmail.com> [Sat, 05 Jul 2014 16:11:23 -0700] rev 8979
2620 solaris port missing atomics if not using gcc
Mon, 07 Jul 2014 10:33:32 -0700 Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 10:33:32 -0700] rev 8978
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context Alex Szpakowski Since this commit https://hg.libsdl.org/SDL/rev/1519c462cee6 , calling SDL_DestroyWindow will crash the program if the window has an active OpenGL context. This is because the Cocoa_DestroyWindow code sets the window's driverdata to NULL and then calls [context setWindow:NULL], which tries to access the window's driverdata, resulting in a null pointer dereference. I have attached a patch which fixes the issue by moving the line which sets the driverdata to NULL to after the lines which call functions that use the driverdata pointer.
Sun, 06 Jul 2014 22:15:31 +0100 Call dbus_shutdown to make valgrind happy.
Alex Baines <alex@abaines.me.uk> [Sun, 06 Jul 2014 22:15:31 +0100] rev 8977
Call dbus_shutdown to make valgrind happy.
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