Sun, 09 Nov 2014 14:20:53 -0500 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
David Ludwig <dludwig@pobox.com> [Sun, 09 Nov 2014 14:20:53 -0500] rev 9220
WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving Only the first-pressed finger wpuld get reported as having moved (via SDL's touch APIs). Subsequently pressed fingers wouldn't report as being moved, even though the OS was reporting (to SDL) that they had moved.
Fri, 07 Nov 2014 10:02:45 +0100 Added missing brackets in test source assert messages.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 07 Nov 2014 10:02:45 +0100] rev 9219
Added missing brackets in test source assert messages.
Fri, 07 Nov 2014 10:01:20 +0100 Fixed two typos in test source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 07 Nov 2014 10:01:20 +0100] rev 9218
Fixed two typos in test source.
Mon, 03 Nov 2014 13:07:51 -0500 WinRT: removed '-' from build script file names
David Ludwig <dludwig@pobox.com> [Mon, 03 Nov 2014 13:07:51 -0500] rev 9217
WinRT: removed '-' from build script file names Most of the other build scripts don't include a '-' in their file names. This change makes the WinRT build scripts use the same convention.
Mon, 03 Nov 2014 08:58:49 -0500 WinRT: added scripts to build Release copies of SDL for all WinRT variants
David Ludwig <dludwig@pobox.com> [Mon, 03 Nov 2014 08:58:49 -0500] rev 9216
WinRT: added scripts to build Release copies of SDL for all WinRT variants These variants include: - Windows 8.0 for x86 - Windows 8.0 for x64 - Windows 8.0 for ARM - Windows 8.1 for x86 - Windows 8.1 for x64 - Windows 8.1 for ARM - Windows Phone 8.0 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.0 for ARM - Windows Phone 8.1 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.1 for ARM
Sun, 02 Nov 2014 11:26:54 -0500 WinRT: updated docs to include details of recently-expanded GLES2 support
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 11:26:54 -0500] rev 9215
WinRT: updated docs to include details of recently-expanded GLES2 support
Sun, 02 Nov 2014 10:38:29 -0500 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:38:29 -0500] rev 9214
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer The crash would occur when a WinRT app explicitly tried to create an SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
Sun, 02 Nov 2014 10:32:25 -0500 WinRT: enabled OpenGL ES 2 support on Windows Phone
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:32:25 -0500] rev 9213
WinRT: enabled OpenGL ES 2 support on Windows Phone The "future-dev" branch of MSOpenTech's ANGLE/WinRT repository (at https://github.com/msopentech/angle) includes support for Windows Phone 8.1. This change allows it to be used in conjunction with SDL's OpenGL functions.
Sun, 02 Nov 2014 09:02:01 -0500 WinRT: updated an OpenGL-related code-comment
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 09:02:01 -0500] rev 9212
WinRT: updated an OpenGL-related code-comment
Sun, 02 Nov 2014 08:47:05 -0500 WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 08:47:05 -0500] rev 9211
WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT ANGLE for WinRT has at least two versions: - an older version, which supports Windows 8.0 and 8.1. This is currently the "winrt" branch in MSOpenTech's ANGLE repository (at https://github.com/msopentech/angle) - a newer version, which drops support for Windows 8.0, but is under more active development (via MSOpenTech's "future-dev" branch), and which was recently merged into the ANGLE project's official "master" branch (at https://chromium.googlesource.com/angle/angle) Both versions are setup using slightly different APIs. SDL/WinRT will now attempt to detect which version is being used, and configure it appropriately.
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