Fri, 22 Nov 2013 10:26:28 -0300 [Android] Fixes #2247, enable hardware acceleration by default.
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 22 Nov 2013 10:26:28 -0300] rev 8020
[Android] Fixes #2247, enable hardware acceleration by default. Setting android:hardwareAccelerated="true" seems to fix some random behaviors in certain devices like the XperiaE. Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
Wed, 20 Nov 2013 21:17:26 -0500 Query version for X11 XInput2 multitouch separately from base XInput2.
Ryan C. Gordon <icculus@icculus.org> [Wed, 20 Nov 2013 21:17:26 -0500] rev 8019
Query version for X11 XInput2 multitouch separately from base XInput2.
Wed, 20 Nov 2013 12:51:18 -0300 Clean up X11 OpenGL ES backend
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 20 Nov 2013 12:51:18 -0300] rev 8018
Clean up X11 OpenGL ES backend If you really need to switch between OpenGL and GLES context types, just issue a SDL_GL_UnloadLibrary manually.
Tue, 19 Nov 2013 15:25:00 -0500 Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
Ryan C. Gordon <icculus@icculus.org> [Tue, 19 Nov 2013 15:25:00 -0500] rev 8017
Fixed SONAME lookup for runtime loading of shared libraries in CMake project. Fixes Bugzilla #2249.
Tue, 19 Nov 2013 15:00:39 -0500 -fvisibility=hidden is no longer a requirement for dynamic X11.
Ryan C. Gordon <icculus@icculus.org> [Tue, 19 Nov 2013 15:00:39 -0500] rev 8016
-fvisibility=hidden is no longer a requirement for dynamic X11. We don't clash with Xlib symbols anymore.
Tue, 19 Nov 2013 11:04:05 -0300 Find the best EGL config available between those returned by eglChooseConfig
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 19 Nov 2013 11:04:05 -0300] rev 8015
Find the best EGL config available between those returned by eglChooseConfig This existed in the old Android Java code, it got lost in the migration to the commong EGL code.
Tue, 19 Nov 2013 10:56:38 -0300 Adds testgles2
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 19 Nov 2013 10:56:38 -0300] rev 8014
Adds testgles2 Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!) Minor fixes, configure script changes done by me.
Tue, 19 Nov 2013 10:00:05 -0300 [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 19 Nov 2013 10:00:05 -0300] rev 8013
[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well, and we need to route different keycodes to different parts of SDL.
Mon, 18 Nov 2013 20:22:36 -0800 Accidentally committed debug code
Sam Lantinga <slouken@libsdl.org> [Mon, 18 Nov 2013 20:22:36 -0800] rev 8012
Accidentally committed debug code
Mon, 18 Nov 2013 20:21:45 -0800 Textures need to be freed before renderers
Sam Lantinga <slouken@libsdl.org> [Mon, 18 Nov 2013 20:21:45 -0800] rev 8011
Textures need to be freed before renderers
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