Wed, 25 Dec 2013 12:48:47 -0500 WinRT: minor d3d11 code cleanups
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:48:47 -0500] rev 8555
WinRT: minor d3d11 code cleanups
Wed, 25 Dec 2013 12:47:39 -0500 WinRT: made d3d11-spawned error messages trickle down
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:47:39 -0500] rev 8554
WinRT: made d3d11-spawned error messages trickle down Some error messages had the potential to be overwritten/obscured.
Wed, 25 Dec 2013 12:43:26 -0500 WinRT: made d3d11-spawned error messages include the function name of failed calls
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:43:26 -0500] rev 8553
WinRT: made d3d11-spawned error messages include the function name of failed calls
Tue, 24 Dec 2013 21:28:31 -0500 WinRT: moved ill-performing XInput device-detection calls to a separate thread
David Ludwig <dludwig@pobox.com> [Tue, 24 Dec 2013 21:28:31 -0500] rev 8552
WinRT: moved ill-performing XInput device-detection calls to a separate thread
Tue, 24 Dec 2013 21:08:11 -0500 WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
David Ludwig <dludwig@pobox.com> [Tue, 24 Dec 2013 21:08:11 -0500] rev 8551
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
Sun, 22 Dec 2013 21:13:35 -0500 WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
David Ludwig <dludwig@pobox.com> [Sun, 22 Dec 2013 21:13:35 -0500] rev 8550
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
Sat, 21 Dec 2013 10:08:11 -0500 WinRT: enabled OpenGL ES 2 support by default
David Ludwig <dludwig@pobox.com> [Sat, 21 Dec 2013 10:08:11 -0500] rev 8549
WinRT: enabled OpenGL ES 2 support by default A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
Tue, 10 Dec 2013 22:34:08 -0500 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
David Ludwig <dludwig@pobox.com> [Tue, 10 Dec 2013 22:34:08 -0500] rev 8548
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
Fri, 29 Nov 2013 00:21:56 -0500 WinRT: removed a now-complete TODO comment regarding Direct3D 11
David Ludwig <dludwig@pobox.com> [Fri, 29 Nov 2013 00:21:56 -0500] rev 8547
WinRT: removed a now-complete TODO comment regarding Direct3D 11
Fri, 29 Nov 2013 00:19:46 -0500 WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
David Ludwig <dludwig@pobox.com> [Fri, 29 Nov 2013 00:19:46 -0500] rev 8546
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
Thu, 28 Nov 2013 22:59:21 -0500 WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
David Ludwig <dludwig@pobox.com> [Thu, 28 Nov 2013 22:59:21 -0500] rev 8545
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
Thu, 28 Nov 2013 22:24:13 -0500 WinRT: implemented SDL_DetachThread() for WinRT
David Ludwig <dludwig@pobox.com> [Thu, 28 Nov 2013 22:24:13 -0500] rev 8544
WinRT: implemented SDL_DetachThread() for WinRT
Thu, 28 Nov 2013 22:09:21 -0500 WinRT: merged with latest SDL 2.x/HG code
David Ludwig <dludwig@pobox.com> [Thu, 28 Nov 2013 22:09:21 -0500] rev 8543
WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
Thu, 28 Nov 2013 21:15:05 -0500 WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
David Ludwig <dludwig@pobox.com> [Thu, 28 Nov 2013 21:15:05 -0500] rev 8542
WinRT: fixed bug: touch input coordinates weren't normalized [0..1] Thanks to Pierre-Yves for pointing this out and providing a fix!
Mon, 04 Nov 2013 19:54:29 -0500 WinRT: added experimental OpenGL ES 2.0 support
David Ludwig <dludwig@pobox.com> [Mon, 04 Nov 2013 19:54:29 -0500] rev 8541
WinRT: added experimental OpenGL ES 2.0 support A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
Fri, 01 Nov 2013 22:54:39 -0400 WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
David Ludwig <dludwig@pobox.com> [Fri, 01 Nov 2013 22:54:39 -0400] rev 8540
WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
Mon, 28 Oct 2013 15:52:04 -0400 WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
David Ludwig <dludwig@pobox.com> [Mon, 28 Oct 2013 15:52:04 -0400] rev 8539
WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
Mon, 28 Oct 2013 15:41:22 -0400 WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
David Ludwig <dludwig@pobox.com> [Mon, 28 Oct 2013 15:41:22 -0400] rev 8538
WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
Sun, 27 Oct 2013 23:19:35 -0400 WinRT: spelling fix in SDL_hints.h
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 23:19:35 -0400] rev 8537
WinRT: spelling fix in SDL_hints.h
Sun, 27 Oct 2013 23:03:11 -0400 WinRT: build fixes, post SDL 2.0.1 update
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 23:03:11 -0400] rev 8536
WinRT: build fixes, post SDL 2.0.1 update
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 21:26:46 -0400] rev 8535
WinRT: merged with SDL 2.0.1 codebase
Sun, 27 Oct 2013 14:31:57 -0400 WinRT: fixed two bugs regarding mouse events
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 14:31:57 -0400] rev 8534
WinRT: fixed two bugs regarding mouse events The first bug had mouse motion events not getting sent out on non-touch devices, if and when a mouse button wasn't pressed. The second bug caused virtual mouse motion events to get sent out-of-order on touch devices: the motion event would get sent after the touch occurred, rather than before.
Fri, 25 Oct 2013 20:31:43 -0400 WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
David Ludwig <dludwig@pobox.com> [Fri, 25 Oct 2013 20:31:43 -0400] rev 8533
WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'. The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL).
Sun, 22 Sep 2013 23:17:25 -0400 WinRT: added missing files
David Ludwig <dludwig@pobox.com> [Sun, 22 Sep 2013 23:17:25 -0400] rev 8532
WinRT: added missing files
Sun, 22 Sep 2013 12:26:53 -0400 WinRT: unified the two, public, app-init functions
David Ludwig <dludwig@pobox.com> [Sun, 22 Sep 2013 12:26:53 -0400] rev 8531
WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
Mon, 16 Sep 2013 22:43:12 -0400 WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 22:43:12 -0400] rev 8530
WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation. Assuming this is true, that file might as well be the one that contains WinMain.
Mon, 16 Sep 2013 22:27:30 -0400 WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 22:27:30 -0400] rev 8529
WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
Mon, 16 Sep 2013 21:09:58 -0400 WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 21:09:58 -0400] rev 8528
WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
Mon, 16 Sep 2013 11:02:18 -0400 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 11:02:18 -0400] rev 8527
WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
Mon, 16 Sep 2013 00:31:01 -0400 WinRT: fixed a line-rendering bug in the D3D 11.1 backend
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 00:31:01 -0400] rev 8526
WinRT: fixed a line-rendering bug in the D3D 11.1 backend
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