Thu, 27 Feb 2014 22:06:41 -0500 Disable the screensaver by default.
Ryan C. Gordon <icculus@icculus.org> [Thu, 27 Feb 2014 22:06:41 -0500] rev 8265
Disable the screensaver by default. Fixes Bugzilla #2218.
Thu, 27 Feb 2014 20:21:46 -0300 Improve window recreation logic in OpenGL* renderers
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 27 Feb 2014 20:21:46 -0300] rev 8264
Improve window recreation logic in OpenGL* renderers
Wed, 26 Feb 2014 16:27:03 -0800 Mac: Forgot return value in last commit.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 26 Feb 2014 16:27:03 -0800] rev 8263
Mac: Forgot return value in last commit.
Wed, 26 Feb 2014 16:10:52 -0800 Mac: Don't disassociate cursor if window is moving / doesn't have focus.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 26 Feb 2014 16:10:52 -0800] rev 8262
Mac: Don't disassociate cursor if window is moving / doesn't have focus. Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
Wed, 26 Feb 2014 11:35:02 -0800 Mac: Redo cursor warp handling.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 26 Feb 2014 11:35:02 -0800] rev 8261
Mac: Redo cursor warp handling. This fixes bugs related to getting unnaturally large xrel/yrel for SDL_MOUSEMOTION after warps and enabling / disabling relative mode. Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=1836
Tue, 25 Feb 2014 17:27:41 -0800 Mac: Improve moving relative mode windows.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 25 Feb 2014 17:27:41 -0800] rev 8260
Mac: Improve moving relative mode windows. This makes it possible to move windows by their title bar, even if they're in relative mode, if you click the title bar when the window does not have focus. Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
Tue, 25 Feb 2014 17:25:49 -0800 Mac: Fix error message for haptic subsystem.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 25 Feb 2014 17:25:49 -0800] rev 8259
Mac: Fix error message for haptic subsystem. We were calling SDL_Error instead of SDL_SetError when the haptic subsystem wasn't initialized.
Tue, 25 Feb 2014 15:28:12 -0800 Mac: Immediately update current OpenGL context's shape.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 25 Feb 2014 15:28:12 -0800] rev 8258
Mac: Immediately update current OpenGL context's shape. Previously we were postponing our -[NSOpenGLContext update] call to the next SDL_GL_SwapWindow, even if the context was current on the current thread. This changes it so that we will do the update immediately if it's the current context. If you're rendering on another thread, you need to call SDL_GL_SwapWindow once after a resize event to ensure your drawable will produce non-garbage data. Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2339
Tue, 25 Feb 2014 17:42:34 -0300 Fixes #2308, recreate window if GL requirements for the renderer are not met
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 25 Feb 2014 17:42:34 -0300] rev 8257
Fixes #2308, recreate window if GL requirements for the renderer are not met If the window has been created with values for SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION not matching those required by the renderer, attempt to recreate the window. This is needed on platforms where both GL and GLES 1/2 surfaces are supported by the video backend, requiring that the window be recreated when switching between context types.
Thu, 19 Dec 2013 06:01:18 +0900 fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
CarniBlood [Thu, 19 Dec 2013 06:01:18 +0900] rev 8256
fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
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