Tue, 15 Jun 2010 19:10:06 +0530 X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Tue, 15 Jun 2010 19:10:06 +0530] rev 4585
X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
Mon, 14 Jun 2010 18:22:48 +0530 X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Mon, 14 Jun 2010 18:22:48 +0530] rev 4584
X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
Tue, 08 Jun 2010 19:26:32 +0530 X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Tue, 08 Jun 2010 19:26:32 +0530] rev 4583
X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
Wed, 02 Jun 2010 11:55:40 +0530 It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Wed, 02 Jun 2010 11:55:40 +0530] rev 4582
It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
Wed, 02 Jun 2010 11:45:15 +0530 Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Wed, 02 Jun 2010 11:45:15 +0530] rev 4581
Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
Wed, 02 Jun 2010 09:01:37 +0530 Fix the rendering color channels to be premultiplied with the alpha channel as thats what Xrender expects. Small fixes in X11_CreateTexture. Add some new functions in SDL_x11sym.h as well as support for Xrender.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Wed, 02 Jun 2010 09:01:37 +0530] rev 4580
Fix the rendering color channels to be premultiplied with the alpha channel as thats what Xrender expects. Small fixes in X11_CreateTexture. Add some new functions in SDL_x11sym.h as well as support for Xrender.
Mon, 31 May 2010 17:04:20 +0530 X11_RenderPresent now uses XRender to blit back-buffers to the screen.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Mon, 31 May 2010 17:04:20 +0530] rev 4579
X11_RenderPresent now uses XRender to blit back-buffers to the screen.
Mon, 31 May 2010 15:09:36 +0530 Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
Sunny Sachanandani <sunnysachanandani@gmail.com> [Mon, 31 May 2010 15:09:36 +0530] rev 4578
Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
Mon, 31 May 2010 13:27:27 +0530 Modified configure.in to allow building with Xrender. Fixed all problems that prevented compilation.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Mon, 31 May 2010 13:27:27 +0530] rev 4577
Modified configure.in to allow building with Xrender. Fixed all problems that prevented compilation. Builds fine now :)
Sun, 30 May 2010 20:06:30 +0530 Add Xrender support to X11_FillRectangles.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sun, 30 May 2010 20:06:30 +0530] rev 4576
Add Xrender support to X11_FillRectangles.
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