Wed, 29 Oct 2014 20:20:47 +0100 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 20:20:47 +0100] rev 9201
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c Nitz Variable entry going out of scope leaks the storage it points to, at: /* Need to add a hint entry for this watcher */ hint = (SDL_Hint *)SDL_malloc(sizeof(*hint)); if (!hint) { return; } Patch is attached.
Mon, 27 Oct 2014 19:53:44 -0400 WinRT: detailed steps, via the WinRT README, to fix a common build error
David Ludwig <dludwig@pobox.com> [Mon, 27 Oct 2014 19:53:44 -0400] rev 9200
WinRT: detailed steps, via the WinRT README, to fix a common build error
Mon, 27 Oct 2014 12:53:47 +0100 Fixed two typos in header file comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 27 Oct 2014 12:53:47 +0100] rev 9199
Fixed two typos in header file comment.
Sun, 26 Oct 2014 23:28:45 +0100 Added handling of NULL as input for SDL_GameControllerAddMapping().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 23:28:45 +0100] rev 9198
Added handling of NULL as input for SDL_GameControllerAddMapping().
Sun, 26 Oct 2014 23:22:53 +0100 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 23:22:53 +0100] rev 9197
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. The return value of SDL_malloc() was not checked and NULL therefore not handled. NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID() now either means "no mapping" (as before) or "no memory" (just crashed before).
Sun, 26 Oct 2014 17:53:16 +0100 Added handling of NULL as input for SDL_GameControllerMapping().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 17:53:16 +0100] rev 9196
Added handling of NULL as input for SDL_GameControllerMapping(). For consistency with the similar functions getting SDL_GameController as input. Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
Sun, 26 Oct 2014 17:46:11 +0100 Removed two wrong documentation comments from gamecontroller source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 17:46:11 +0100] rev 9195
Removed two wrong documentation comments from gamecontroller source. No replacement because correct documentation is already in SDL_gamecontroller.h.
Sun, 26 Oct 2014 17:44:00 +0100 Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 17:44:00 +0100] rev 9194
Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
Sun, 26 Oct 2014 12:33:10 -0400 WinRT: more keyboard code cleanups
David Ludwig <dludwig@pobox.com> [Sun, 26 Oct 2014 12:33:10 -0400] rev 9193
WinRT: more keyboard code cleanups - made keycode listings a bit easier to read - listed VK_ keycode names, where appropriate - removed a few pieces of dead + commented-out code - applied a common 'WINRT_' prefix to internal function names
Sat, 25 Oct 2014 08:54:23 -0400 WinRT: Fixed bug whereby key-detection code could call SDL_Log
David Ludwig <dludwig@pobox.com> [Sat, 25 Oct 2014 08:54:23 -0400] rev 9192
WinRT: Fixed bug whereby key-detection code could call SDL_Log
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