Wed, 29 Jul 2015 17:19:13 -0700 Fix up monitor enumeration for Windows 8.1 case.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:13 -0700] rev 9819
Fix up monitor enumeration for Windows 8.1 case.
Wed, 29 Jul 2015 17:19:11 -0700 Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:11 -0700] rev 9818
Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
Wed, 29 Jul 2015 17:19:09 -0700 Turn on debug info generation for release configs.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:09 -0700] rev 9817
Turn on debug info generation for release configs.
Wed, 29 Jul 2015 17:19:06 -0700 Move GetDisplayDPI to the end of the file.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:06 -0700] rev 9816
Move GetDisplayDPI to the end of the file.
Wed, 29 Jul 2015 17:19:04 -0700 Fix build.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:04 -0700] rev 9815
Fix build.
Wed, 29 Jul 2015 17:19:02 -0700 Add X11 implementation of SDL_GetDisplayDPI.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:02 -0700] rev 9814
Add X11 implementation of SDL_GetDisplayDPI.
Wed, 29 Jul 2015 17:18:56 -0700 Add SDL_GetDisplayDPI routine and implement for Windows.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:18:56 -0700] rev 9813
Add SDL_GetDisplayDPI routine and implement for Windows.
Tue, 28 Jul 2015 00:12:50 -0400 x11: Catch fatal X errors when calling glXMakeCurrent().
Ryan C. Gordon <icculus@icculus.org> [Tue, 28 Jul 2015 00:12:50 -0400] rev 9812
x11: Catch fatal X errors when calling glXMakeCurrent(). In extremely rare cases, probably due to misconfigured drivers, one might see this happen, and rather than terminate the process, we try to recover by reporting an error to the app. Fixes Bugzilla #3068.
Sun, 19 Jul 2015 19:56:16 -0300 iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
Alex Szpakowski <slime73@gmail.com> [Sun, 19 Jul 2015 19:56:16 -0300] rev 9811
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
Sun, 19 Jul 2015 19:44:40 -0300 Added MSAA support for OpenGL ES contexts on iOS.
Alex Szpakowski <slime73@gmail.com> [Sun, 19 Jul 2015 19:44:40 -0300] rev 9810
Added MSAA support for OpenGL ES contexts on iOS. Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
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