Sun, 14 Apr 2013 18:05:14 -0400 Make the new SDL_RWops::hidden::unknown::data2 field a void*, not an int.
Ryan C. Gordon <icculus@icculus.org> [Sun, 14 Apr 2013 18:05:14 -0400] rev 7064
Make the new SDL_RWops::hidden::unknown::data2 field a void*, not an int.
Sat, 13 Apr 2013 20:43:32 -0400 Added a data2 field to the SDL_RWops::hidden::unknown.
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Apr 2013 20:43:32 -0400] rev 7063
Added a data2 field to the SDL_RWops::hidden::unknown. This shouldn't change the ABI, since this struct had space left in the union.
Sat, 13 Apr 2013 09:45:39 -0700 Add test coverage for SDL_SetWindowData and SDL_GetWindowData to Video suite
Andreas Schiffler <aschiffler@ferzkopp.net> [Sat, 13 Apr 2013 09:45:39 -0700] rev 7062
Add test coverage for SDL_SetWindowData and SDL_GetWindowData to Video suite
Wed, 10 Apr 2013 22:18:10 -0400 Fixed a typo (thanks, Ethan!).
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Apr 2013 22:18:10 -0400] rev 7061
Fixed a typo (thanks, Ethan!).
Wed, 10 Apr 2013 14:11:26 -0700 Numlock & pause fix from Alfred.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 10 Apr 2013 14:11:26 -0700] rev 7060
Numlock & pause fix from Alfred. Fix numlock and pause keys not being pressable on win32, they both report under the same scancode, so use the VK to tell them apart
Mon, 08 Apr 2013 18:37:50 -0400 More const_cast fixes for C++ apps using the public headers (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Apr 2013 18:37:50 -0400] rev 7059
More const_cast fixes for C++ apps using the public headers (thanks, Martin!).
Fri, 05 Apr 2013 16:34:59 -0400 Fixed another infinite recursion accident in stdlib.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Apr 2013 16:34:59 -0400] rev 7058
Fixed another infinite recursion accident in stdlib.
Thu, 04 Apr 2013 11:35:22 -0400 Corrected some stdinc inline functions (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Apr 2013 11:35:22 -0400] rev 7057
Corrected some stdinc inline functions (thanks, Martin!). qsort() returns void, so remove the "return" keyword, plus some C++ const_casting magic. Fixes Bugzilla #1785.
Wed, 03 Apr 2013 16:48:23 -0700 Improve testgamecontroller output & robustness.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 03 Apr 2013 16:48:23 -0700] rev 7056
Improve testgamecontroller output & robustness.
Wed, 03 Apr 2013 16:48:20 -0700 Add 3 Logitech gamecontroller mappings for Mac OS X.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 03 Apr 2013 16:48:20 -0700] rev 7055
Add 3 Logitech gamecontroller mappings for Mac OS X.
Wed, 03 Apr 2013 11:58:04 -0400 Fixed compiler warnings in Mac Xcode builds.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 11:58:04 -0400] rev 7054
Fixed compiler warnings in Mac Xcode builds.
Wed, 03 Apr 2013 11:49:25 -0400 Another attempt at fixing compiler warnings for SDLTest_SurfaceImage_t.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 11:49:25 -0400] rev 7053
Another attempt at fixing compiler warnings for SDLTest_SurfaceImage_t.
Wed, 03 Apr 2013 11:48:03 -0400 Compiler warning fixes for Windows message box code.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 11:48:03 -0400] rev 7052
Compiler warning fixes for Windows message box code.
Wed, 03 Apr 2013 11:38:05 -0400 Possibly fix compiler warnings, simplify SDLTest_SurfaceImage_t definition.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 11:38:05 -0400] rev 7051
Possibly fix compiler warnings, simplify SDLTest_SurfaceImage_t definition.
Wed, 03 Apr 2013 11:34:21 -0400 Fixed compiler warnings. "leftFingerDown" doesn't need to be an SDL_FingerID.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 11:34:21 -0400] rev 7050
Fixed compiler warnings. "leftFingerDown" doesn't need to be an SDL_FingerID.
Wed, 03 Apr 2013 10:36:15 -0400 Fixed infinite recursion (thanks, Rainer!).
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Apr 2013 10:36:15 -0400] rev 7049
Fixed infinite recursion (thanks, Rainer!).
Tue, 02 Apr 2013 23:17:33 -0400 Check for a NULL pointer dereference.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Apr 2013 23:17:33 -0400] rev 7048
Check for a NULL pointer dereference.
Tue, 02 Apr 2013 18:09:30 -0700 Add new controller mappings for Windows.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 02 Apr 2013 18:09:30 -0700] rev 7047
Add new controller mappings for Windows.
Tue, 02 Apr 2013 08:38:52 -0700 Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.]
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 02 Apr 2013 08:38:52 -0700] rev 7046
Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.]
Tue, 02 Apr 2013 07:57:37 -0700 Fixed bug 1780 - SDL_RWFromFile() sets an error on Android although a valid SDL_RWops pointer is returned.
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Apr 2013 07:57:37 -0700] rev 7045
Fixed bug 1780 - SDL_RWFromFile() sets an error on Android although a valid SDL_RWops pointer is returned. Philipp Wiesemann SDL_RWFromFile() sets an error to be queried with SDL_GetError() on Android although a valid SDL_RWops pointer is returned. This happens if the fallback implemented in SDL_android.cpp is used to load compressed assets (see README.android in section "Loading assets") and results in a message like "java.io.FileNotFoundException: This file can not be opened as a file descriptor; it is probably compressed". I think this is confusing and not needed because the loading works as expected. I attached a patch which changes SDL_android.cpp to not set an error if compressed assets are loaded. In this case also no Exception is queried and no additional string are created.
Tue, 02 Apr 2013 07:55:25 -0700 Fixed bug 1779 - SDL's Android project template has old default icons from Android.
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Apr 2013 07:55:25 -0700] rev 7044
Fixed bug 1779 - SDL's Android project template has old default icons from Android. Philipp Wiesemann SDL's Android project template has old default icons from Android while iOS project template has custom icons with SDL's logo. There is a Wizard in the Android Developer Tools to create "Android Icon Sets". As an example I created icons from the iOS loading screen and attached them in a ZIP archive. They are named "ic_launcher.png" instead of "icon.png" because that is the new name used in Android projects. To use them the AndroidManifest.xml needs to be changed to have "@drawable/ic_launcher" instead of "@drawable/icon". I do not know why there was no icon created for ldpi. Maybe it is deprecated.
Tue, 02 Apr 2013 07:51:23 -0700 Fixed bug 1781 - SDL sets an error for the initial touch on Android.
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Apr 2013 07:51:23 -0700] rev 7043
Fixed bug 1781 - SDL sets an error for the initial touch on Android. Philipp Wiesemann SDL sets an error to be queried with SDL_GetError() for the initial touch on Android. Android_OnTouch() in SDL_androidtouch.c uses SDL_GetTouch() to check if a touch device was already added. SDL_GetTouch() sets the error "Unknown touch device" for an out of range access because touch devices are added after initial touch. I think this error is confusing because it always happens by design. I attached a patch which removes the call to SDL_GetTouch() and only uses SDL_AddTouch() which does the check (if already added) again and does not set an error (if not added yet).
Mon, 01 Apr 2013 23:15:21 -0700 Fixed bug 1782 - SDL_opengl.h header disabled on FreeBSD
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Apr 2013 23:15:21 -0700] rev 7042
Fixed bug 1782 - SDL_opengl.h header disabled on FreeBSD q66 The SDL_opengl.h header contains this: #ifdef __FreeBSD__ /* !!! FIXME: temp compiler warning fix... */ #define NO_SDL_GLEXT 1 #endif However, I can't seem to find what kind of compiler warning it was and it makes it unusable to use on FreeBSD. If I comment out these lines on my machine, everything works fine - I use FreeBSD 9-STABLE (x86_64, gcc and clang both, the same in a x86 chroot). All I could find is that this was causing an error on FreeBSD 8, but I can't test that on my machine (maybe if I set up some FreeBSD 8 chroot). I set up a 8.2 chroot and investigated the problem. Apparently this issue was fixed in Mesa 7.6 (and in Git, June 4 2009, but it didn't get into 7.5). By the time those lines were added, FreeBSD contained the libGL port version 7.4.4, which suffered from the issue, but on April 2012 the version was updated to 7.6, which is available for FreeBSD 8 and FreeBSD 9 alike, which means those three lines should be safe to remove (it'll work fine for everyone with sufficiently up to date ports).
Mon, 01 Apr 2013 13:21:23 -0300 Backed out changeset: a500a9dbfb41
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 01 Apr 2013 13:21:23 -0300] rev 7041
Backed out changeset: a500a9dbfb41
Mon, 01 Apr 2013 13:21:08 -0300 Backed out changeset: a713101e1d25
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 01 Apr 2013 13:21:08 -0300] rev 7040
Backed out changeset: a713101e1d25
Mon, 01 Apr 2013 13:20:22 -0300 Backed out changeset: 9cef1005df5f
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 01 Apr 2013 13:20:22 -0300] rev 7039
Backed out changeset: 9cef1005df5f
Sun, 31 Mar 2013 13:05:40 -0400 Changed audio subsystem's OpenDevice interface to return -1 on error.
Ryan C. Gordon <icculus@icculus.org> [Sun, 31 Mar 2013 13:05:40 -0400] rev 7038
Changed audio subsystem's OpenDevice interface to return -1 on error. This lets us 'return SDL_SetError("whatever");' on one line. Fixes Bugzilla #1778.
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Ryan C. Gordon <icculus@icculus.org> [Sun, 31 Mar 2013 12:48:50 -0400] rev 7037
Make SDL_SetError and friends unconditionally return -1. This lets us change things like this... if (Failed) { SDL_SetError("We failed"); return -1; } ...into this... if (Failed) { return SDL_SetError("We failed"); } Fixes Bugzilla #1778.
Fri, 29 Mar 2013 21:29:57 -0400 Corrected function signature on SDL_strtod_inline() (thanks, Axel!).
Ryan C. Gordon <icculus@icculus.org> [Fri, 29 Mar 2013 21:29:57 -0400] rev 7036
Corrected function signature on SDL_strtod_inline() (thanks, Axel!). Fixes Bugzilla #1774.
Fri, 29 Mar 2013 21:25:02 -0400 Haiku no longer #defines __BEOS__, so check for it too (thanks, Axel!).
Ryan C. Gordon <icculus@icculus.org> [Fri, 29 Mar 2013 21:25:02 -0400] rev 7035
Haiku no longer #defines __BEOS__, so check for it too (thanks, Axel!). Fixes Bugzilla #1773.
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