Wed, 22 Mar 2006 22:33:23 +0000 Close off warning about setAppleMenu on Mac OS X 10.4 SDK.
Ryan C. Gordon <icculus@icculus.org> [Wed, 22 Mar 2006 22:33:23 +0000] rev 1591
Close off warning about setAppleMenu on Mac OS X 10.4 SDK. Fixes Bugzilla #97.
Wed, 22 Mar 2006 22:29:44 +0000 Don't detect Altivec on MacOS X Intel
Sam Lantinga <slouken@libsdl.org> [Wed, 22 Mar 2006 22:29:44 +0000] rev 1590
Don't detect Altivec on MacOS X Intel
Wed, 22 Mar 2006 11:13:58 +0000 Xrandr support in the X11 target.
Ryan C. Gordon <icculus@icculus.org> [Wed, 22 Mar 2006 11:13:58 +0000] rev 1589
Xrandr support in the X11 target. Fixes Bugzilla #109, and as a bonus, Bugzilla #145, too!
Wed, 22 Mar 2006 09:18:10 +0000 Improved DirectFB install detection
Sam Lantinga <slouken@libsdl.org> [Wed, 22 Mar 2006 09:18:10 +0000] rev 1588
Improved DirectFB install detection
Wed, 22 Mar 2006 09:13:10 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 22 Mar 2006 09:13:10 +0000] rev 1587
*** empty log message ***
Wed, 22 Mar 2006 08:57:37 +0000 Patched to compile on 32-bit X11, I think.
Ryan C. Gordon <icculus@icculus.org> [Wed, 22 Mar 2006 08:57:37 +0000] rev 1586
Patched to compile on 32-bit X11, I think.
Wed, 22 Mar 2006 07:48:22 +0000 Date: Tue, 4 Mar 2003 15:05:31 -0800
Sam Lantinga <slouken@libsdl.org> [Wed, 22 Mar 2006 07:48:22 +0000] rev 1585
Date: Tue, 4 Mar 2003 15:05:31 -0800 From: "Jim" Subject: [SDL] Frame Buffer patches... Okay I'm new at patch generation - so please tell me if there's a better way I could have done this. Attached are two patch files generated with 'cvs diff -u' SDL-fb-open-lock.patch applies to SDL_fbvideo.c Modifies the open loop to check /dev/fb/0 found on devfs... Modifies the lock code to return failure if the current virtual terminal is not the one opened for frame buffer writing... Lock would hang forever if switched away (ctrl-alt-F1) ... SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c Switches default mouse mode based on SDL_MOUSEDRV - currently only accepts PS2 - otherwise default is MS Mouse. When the screen is switched - exisiting code (wrapped in ifdef SAVE_SCREEN_COTENTS) would save the wrong bit of the screen.... ( I run frame buffer 1600x1200, the size I requested was 800x600 - the save would save the top 800 lines (non biased) and restore them... Adding screen->offset fixed that ) However, if that option is not set, then a call to SDL_UpdateRect (full screen) is made. (which may have had it's contents changed since the screen is not entirely locked because of lock-failure patch) Jim [patches slightly tweaked for SDL 1.2.10]
Wed, 22 Mar 2006 07:22:40 +0000 Fixed bug #61
Sam Lantinga <slouken@libsdl.org> [Wed, 22 Mar 2006 07:22:40 +0000] rev 1584
Fixed bug #61 Date: Mon, 24 Feb 2003 13:35:11 +0800 From: "Leonidas" Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver. But I found something weird. Here's the original codes to set a mouse device into IMPS/2 mode in libSDL. In the file src/video/fbcon/SDL_fbevents.c In function static int set_imps2_mode(int fd) ... Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80}; Uint8 reset = 0xff; fd_set fdset; struct timeval tv; int retval = 0; // Set mouse device fd into IMPS/2 mode if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { // ??? then RESET it..??? if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { retval = 1; } } ........... Since it sets IMPS/2 mode then reset it, so you will never get a mouse into IMPS/2 mode to use its wheel. What I did to make the wheel usable is remove the RESET codes. .... if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { /* if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { } */ retval = 1; } .... And in FB_OpenMouse(_THIS) Make the device /dev/psaux to be setted into imps2 mode such that it can be detected its a imps/2 mouse or not. (my mouse device is on ps2, but the codes only set /dev/input/mice device originally) Then I have done, I can use the mouse wheel when SDL uses frame buff driver. I dont exactly know I did right or wrong, I just change it for my usuage. Correct me please, if I did something wrong. Best regards, Li Tsung Lin IAP Product Dept. Engineer EeRise Corp. (Image Processing System, Computer Vision System) Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
Wed, 22 Mar 2006 07:10:38 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 22 Mar 2006 07:10:38 +0000] rev 1583
*** empty log message ***
Wed, 22 Mar 2006 06:43:25 +0000 Fixed bug #50
Sam Lantinga <slouken@libsdl.org> [Wed, 22 Mar 2006 06:43:25 +0000] rev 1582
Fixed bug #50 Using ctrl-alt-fn for flipping instead of alt-fn may help a few games that actually use that key combination. [Note: This is also consistent with X11 on the Linux console]
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