src/video/SDL_video.c
Mon, 11 Nov 2013 03:02:42 -0800 Sam Lantinga Don't minimize by default when in fullscreen desktop mode.
Mon, 11 Nov 2013 01:59:40 -0800 Sam Lantinga Fixed whitespace style
Sun, 10 Nov 2013 14:10:00 -0800 Sam Lantinga Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Mon, 21 Oct 2013 00:15:24 -0700 Sam Lantinga Better cleanup if OpenGL initialization fails
Sun, 20 Oct 2013 21:56:15 -0700 Sam Lantinga Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Sun, 20 Oct 2013 21:18:05 -0400 Ryan C. Gordon Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Mon, 07 Oct 2013 14:16:38 -0700 Jørgen P. Tjernø Fix SDL_SetWindowPosition on fullscreen windows.
Sat, 28 Sep 2013 13:28:19 -0300 Gabriel Jacobo Raspberry Pi support (also unified UDEV and EVDEV support)
Fri, 20 Sep 2013 13:43:00 -0400 Edward Rudd add in High DPI support (aka Retina)
Fri, 27 Sep 2013 22:09:51 -0700 Sam Lantinga Default to OpenGL ES 2.0 instead of 1.0 when it's available.
Fri, 13 Sep 2013 17:42:46 -0700 Sam Lantinga Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Thu, 29 Aug 2013 15:02:32 -0300 Gabriel Jacobo Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
Thu, 29 Aug 2013 08:30:21 -0700 Sam Lantinga Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
Thu, 29 Aug 2013 08:29:51 -0700 Sam Lantinga Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
Thu, 29 Aug 2013 08:29:21 -0700 Sam Lantinga Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Sun, 25 Aug 2013 11:48:49 -0300 Gabriel Jacobo Fixes "error: conflicting types for 'GLintptr'"
Tue, 20 Aug 2013 19:49:24 -0300 Gabriel Jacobo Fixes a few non C89 compliant comments
Mon, 19 Aug 2013 16:29:46 -0300 Gabriel Jacobo Fixes bug #2037, common EGL code for Android and X11
Thu, 08 Aug 2013 13:22:21 -0700 Ryan C. Gordon Backed out changeset 3f487d7d2d1d
Thu, 08 Aug 2013 12:49:29 -0700 Ryan C. Gordon Send the SDL_QUIT when last window is destroyed, not during its close event.
Wed, 07 Aug 2013 16:29:28 -0700 Jørgen P. Tjernø Ensure that the right window is current in SDL_GL_SwapWindow.
Sat, 03 Aug 2013 02:20:00 -0400 Ryan C. Gordon Some fixes for SDL_MaximizeWindow().
Fri, 02 Aug 2013 18:25:20 -0400 Ryan C. Gordon Fixed some whitespace.
Sun, 14 Jul 2013 18:17:28 -0700 Sam Lantinga Fixed bug 1919 - Window icon disappears as soon as a renderer is created
Tue, 23 Jul 2013 17:40:13 -0700 Jørgen P. Tjernø Fix some clang analyzer warnings.
Sun, 21 Jul 2013 12:21:22 -0700 Sam Lantinga Fixed cursor leak when quitting the mouse subsystem
Mon, 15 Jul 2013 14:38:19 -0400 Ryan C. Gordon Turn the system mouse cursor back on before VideoQuit().
Sun, 14 Jul 2013 11:41:57 -0700 Sam Lantinga Make sure a window is valid for a subsystem before using it in a messagebox
Sun, 14 Jul 2013 11:11:42 -0700 Sam Lantinga If the video system has been initialized, only use that message box system.
Sat, 13 Jul 2013 21:56:31 -0400 Ryan C. Gordon Changed some for-loops to be a bit more clear.
Sat, 13 Jul 2013 21:50:40 -0400 Ryan C. Gordon Don't copy structs to stack in cmpmodes(), use const pointers instead.
Sat, 13 Jul 2013 21:42:57 -0400 Ryan C. Gordon Don't use SDL_memcmp() on modes to check if they've already been added.
Fri, 12 Jul 2013 23:28:34 -0700 Sam Lantinga Don't set the current OpenGL window if the context creation fails.
Thu, 11 Jul 2013 22:59:20 -0700 Sam Lantinga Fixed bug 1946 - OpenGL contexts in threads
Wed, 10 Jul 2013 22:13:19 -0700 Sam Lantinga Catch out of memory errors creating a window
Tue, 09 Jul 2013 12:58:54 -0700 Jørgen P. Tjernø SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.
Sat, 06 Jul 2013 12:28:57 -0700 Sam Lantinga Make it possible to use SDL events separately from the video subsystem.
Tue, 04 Jun 2013 13:47:51 -0700 Jørgen P. Tjernø - fix misleading hint about minimising on focus loss
Wed, 22 May 2013 01:36:37 -0400 Ryan C. Gordon Patched to compile with older glext.h that don't have GL_NUM_EXTENSIONS.
Wed, 22 May 2013 01:31:04 -0400 Ryan C. Gordon Use glGetStringi() for extension lookup on OpenGL contexts >= version 3.0.
Sun, 19 May 2013 22:36:54 -0700 Sam Lantinga Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Wed, 15 May 2013 22:25:00 +0200 Philipp Wiesemann Corrected internal function prototype.
Thu, 02 May 2013 21:40:59 -0400 Edward Rudd move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
Thu, 02 May 2013 23:12:03 +0200 Philipp Wiesemann Removed SDL prefix from internal function pointers for screen keyboard access.
Thu, 25 Apr 2013 18:40:31 -0700 Jørgen P. Tjernø Don't warp mouse on focus lost.
Wed, 24 Apr 2013 12:20:51 -0700 Jørgen P. Tjernø Move cursor into window when enabling relative mode or gaining focus in relative mode.
Mon, 22 Apr 2013 18:15:08 -0700 Jørgen P. Tjernø SDL_GL_DeleteContext would leave an invalid current_glctx.
Mon, 22 Apr 2013 18:14:55 -0700 Jørgen P. Tjernø Send mouse leave updates for Windows and X11.
Tue, 02 Apr 2013 08:38:52 -0700 Andreas Schiffler Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.]
Sun, 31 Mar 2013 12:48:50 -0400 Ryan C. Gordon Make SDL_SetError and friends unconditionally return -1.
Tue, 19 Mar 2013 21:53:33 -0700 Sam Lantinga Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
Sun, 17 Mar 2013 09:44:58 -0700 Sam Lantinga Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Captain Lex Add PSP support
Fri, 08 Mar 2013 23:33:07 -0800 Andreas Schiffler Add parameter checking to SetWindowSize functions; add tests to video suite
Sun, 03 Mar 2013 17:22:51 -0800 Andreas Schiffler Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite
Thu, 28 Feb 2013 09:11:04 -0800 Andreas Schiffler Add additional input validation to SDL_GetWindowDisplayMode; add tests to video suite
Mon, 18 Feb 2013 20:14:24 -0800 Sam Lantinga Allow abbreviated strings to be used for driver names.
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Thu, 14 Feb 2013 13:22:05 -0800 Michael Sartain Clear relative mouse mode and restore when bringing up sdl message box.
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