Sun, 06 Feb 2011 19:12:55 -0800 | Sam Lantinga | OpenGL ES 2.0 rendering LIVES! | file | diff | annotate |
Sun, 06 Feb 2011 10:59:37 -0800 | Sam Lantinga | Fixed compiling source shaders | file | diff | annotate |
Sun, 06 Feb 2011 10:22:25 -0800 | Sam Lantinga | Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS | file | diff | annotate |
Sun, 06 Feb 2011 08:46:48 -0800 | Sam Lantinga | Fixed crash when binary shaders are not available. | file | diff | annotate |
Sun, 06 Feb 2011 02:35:14 -0800 | Sam Lantinga | Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h | file | diff | annotate |
Sun, 06 Feb 2011 00:48:16 -0800 | Sam Lantinga | Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD. | file | diff | annotate |
Sun, 06 Feb 2011 00:00:13 -0800 | Sam Lantinga | Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck | file | diff | annotate |