src/render/opengles2/SDL_render_gles2.c
Mon, 07 Nov 2011 00:45:13 -0500 Sam Lantinga Fixed double-free in the shader cache at shutdown
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 31 Oct 2011 02:55:21 -0400 Sam Lantinga Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Mon, 21 Mar 2011 17:15:49 -0700 Sam Lantinga The scale mode is per texture, not per texture unit.
Sun, 13 Mar 2011 11:18:35 -0700 Sam Lantinga Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Sat, 26 Feb 2011 21:39:34 -0800 Sam Lantinga Zero streaming textures at the driver level
Sat, 19 Feb 2011 21:51:21 -0800 Sam Lantinga Added OpenGL state caching for decent speed improvement.
Thu, 17 Feb 2011 02:23:48 -0800 Sam Lantinga Implemented OpenGL ES RenderClear()
Thu, 17 Feb 2011 02:18:41 -0800 Sam Lantinga Fixed warnings about unused variables and so forth.
Tue, 15 Feb 2011 13:59:59 -0800 Sam Lantinga Changed the concept of a render clip rect to a render viewport.
Sat, 12 Feb 2011 19:02:14 -0800 Sam Lantinga Fixed bug #1117
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 19:11:27 -0800 Sam Lantinga itsnotabigtruck has given me permission to replace the license for his contribution.
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Tue, 08 Feb 2011 10:38:12 -0800 Sam Lantinga Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 17:44:07 -0800 Sam Lantinga Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Sun, 06 Feb 2011 20:56:21 -0800 Sam Lantinga You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
Sun, 06 Feb 2011 19:12:55 -0800 Sam Lantinga OpenGL ES 2.0 rendering LIVES!
Sun, 06 Feb 2011 10:59:37 -0800 Sam Lantinga Fixed compiling source shaders
Sun, 06 Feb 2011 10:22:25 -0800 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 08:46:48 -0800 Sam Lantinga Fixed crash when binary shaders are not available.
Sun, 06 Feb 2011 02:35:14 -0800 Sam Lantinga Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:48:16 -0800 Sam Lantinga Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
Sun, 06 Feb 2011 00:00:13 -0800 Sam Lantinga Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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