src/audio/winmm/SDL_winmm.c
Sun, 09 Mar 2014 12:27:31 -0700 Sam Lantinga Fixed 64-bit warnings
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Ryan C. Gordon Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Thu, 29 Aug 2013 08:29:21 -0700 Sam Lantinga Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Sun, 14 Jul 2013 21:30:16 -0400 Ryan C. Gordon Make winmm and directsound audio targets robust against unsupported formats.
Sun, 14 Jul 2013 13:27:54 -0400 Ryan C. Gordon Implement float32 support for winmm and directsound targets (Thanks, John!).
Sat, 15 Jun 2013 02:46:32 -0700 Sam Lantinga Fixed some Visual Studio analyze warnings
Sun, 31 Mar 2013 13:05:40 -0400 Ryan C. Gordon Changed audio subsystem's OpenDevice interface to return -1 on error.
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Sat, 15 Sep 2012 10:59:39 -0400 Ryan C. Gordon Removed Windows CE support from SDL 2.0.
Thu, 05 Jul 2012 12:16:44 -0400 Sam Lantinga Removed unneeded audio buffer memset() for consistent behavior on all platforms.
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Thu, 04 Aug 2011 00:31:11 -0400 Ryan C. Gordon Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
Thu, 04 Aug 2011 01:24:22 -0400 Ryan C. Gordon Reworked Windows waveOut code.
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