Wed, 07 Nov 2012 20:17:27 -0800 Improved default behavior for pause/resume on Android
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 20:17:27 -0800] rev 6664
Improved default behavior for pause/resume on Android
Wed, 07 Nov 2012 20:17:07 -0800 Fixed bug 1635 - SDL_ConvertPixels - missing break
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 20:17:07 -0800] rev 6663
Fixed bug 1635 - SDL_ConvertPixels - missing break
Wed, 07 Nov 2012 15:55:43 -0800 SDL no longer grabs the keyboard by default on X11.
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 15:55:43 -0800] rev 6662
SDL no longer grabs the keyboard by default on X11. You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
Wed, 07 Nov 2012 11:13:28 -0800 Reset the keyboard when we lose input focus
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 11:13:28 -0800] rev 6661
Reset the keyboard when we lose input focus
Wed, 07 Nov 2012 08:49:59 -0800 Don't lose focus if a child window gains focus
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 08:49:59 -0800] rev 6660
Don't lose focus if a child window gains focus
Tue, 06 Nov 2012 10:34:47 -0800 Fixed XBadWindow error when iconified under Unity3D
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Nov 2012 10:34:47 -0800] rev 6659
Fixed XBadWindow error when iconified under Unity3D Apparently the root window changes in this case. We want to send to the root window that is being listened to by the window manager, so this should be okay.
Tue, 06 Nov 2012 10:20:14 -0800 Added new test to ignore list
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Nov 2012 10:20:14 -0800] rev 6658
Added new test to ignore list
Mon, 05 Nov 2012 07:39:03 -0800 Yes, you should customize AndroidManifest.xml
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Nov 2012 07:39:03 -0800] rev 6657
Yes, you should customize AndroidManifest.xml
Mon, 05 Nov 2012 00:58:52 -0800 Add a real fullscreen video mode on Android.
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Nov 2012 00:58:52 -0800] rev 6656
Add a real fullscreen video mode on Android.
Sun, 04 Nov 2012 23:44:13 -0800 Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 23:44:13 -0800] rev 6655
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
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