Thu, 04 Aug 2011 01:07:09 -0400 Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:07:09 -0400] rev 5592
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Wed, 03 Aug 2011 04:22:47 -0400 Cleaned up CoInitialize() politics on Windows.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2011 04:22:47 -0400] rev 5591
Cleaned up CoInitialize() politics on Windows.
Thu, 04 Aug 2011 01:07:13 -0400 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:07:13 -0400] rev 5590
Added some FIXMEs.
Fri, 22 Jul 2011 16:09:13 -0700 Took out some more bitfields in the audio subsystem.
Ryan C. Gordon <icculus@icculus.org> [Fri, 22 Jul 2011 16:09:13 -0700] rev 5589
Took out some more bitfields in the audio subsystem.
Thu, 04 Aug 2011 01:24:22 -0400 Reworked Windows waveOut code.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:24:22 -0400] rev 5588
Reworked Windows waveOut code. Implemented multi-device support, changed name to "winmm".
Thu, 04 Aug 2011 01:26:12 -0400 Reworked Windows DirectSound code.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:26:12 -0400] rev 5587
Reworked Windows DirectSound code. Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed name to "directsound" and renamed source directory.
Sun, 24 Jul 2011 03:37:13 -0700 Removed /dev/dsp DMA audio target.
Ryan C. Gordon <icculus@icculus.org> [Sun, 24 Jul 2011 03:37:13 -0700] rev 5586
Removed /dev/dsp DMA audio target.
Sat, 23 Jul 2011 00:22:19 -0700 Removed VisualCE project files.
Ryan C. Gordon <icculus@icculus.org> [Sat, 23 Jul 2011 00:22:19 -0700] rev 5585
Removed VisualCE project files.
Tue, 26 Jul 2011 13:42:34 -0700 Mark some QSA audio driver functions as static.
Ryan C. Gordon <icculus@icculus.org> [Tue, 26 Jul 2011 13:42:34 -0700] rev 5584
Mark some QSA audio driver functions as static.
Thu, 04 Aug 2011 00:46:27 -0400 Apple uses a void* for GLhandleARB, not an unsigned int.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 00:46:27 -0400] rev 5583
Apple uses a void* for GLhandleARB, not an unsigned int.
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