Sat, 28 Sep 2013 10:30:51 -0700 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 10:30:51 -0700] rev 7754
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio norfanin Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version. Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code. Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
Sat, 28 Sep 2013 13:28:19 -0300 Raspberry Pi support (also unified UDEV and EVDEV support)
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 28 Sep 2013 13:28:19 -0300] rev 7753
Raspberry Pi support (also unified UDEV and EVDEV support)
Sat, 28 Sep 2013 12:55:32 +0200 Fixed doxygen warning.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 28 Sep 2013 12:55:32 +0200] rev 7752
Fixed doxygen warning.
Sat, 28 Sep 2013 12:48:26 +0200 Corrected name of SDL_Color field from unused to a.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 28 Sep 2013 12:48:26 +0200] rev 7751
Corrected name of SDL_Color field from unused to a.
Fri, 27 Sep 2013 23:47:57 -0700 Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 23:47:57 -0700] rev 7750
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize aBothe I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window: Just after resizing, the background went black and I had to let my OpenGL code redraw the contents.. However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window. See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
Fri, 27 Sep 2013 23:35:17 -0700 # User Darren Salt <devspam@moreofthesa.me.uk>
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 23:35:17 -0700] rev 7749
# User Darren Salt <devspam@moreofthesa.me.uk> # Date 1379621782 -3600 # Thu Sep 19 21:16:22 2013 +0100 Work around a false-positive in the X11 mouse wheel code This false positive occurs when one particular button on my mouse is pressed. The kernel which I'm using is patched to cause a release event to be synthesised immediately when the mouse says that this button is pressed because the mouse doesn't signal release until the button is next pressed. (Also documents a false negative, observed with the horizontal scroll wheel on the same mouse.)
Fri, 27 Sep 2013 23:29:05 -0700 Fixed bug 2100 - directfb fails to build
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 23:29:05 -0700] rev 7748
Fixed bug 2100 - directfb fails to build
Fri, 27 Sep 2013 23:19:22 -0700 Fixed the name of the environment variable to match the name of the hint.
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 23:19:22 -0700] rev 7747
Fixed the name of the environment variable to match the name of the hint.
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Edward Rudd <urkle@outoforder.cc> [Fri, 20 Sep 2013 13:43:00 -0400] rev 7746
add in High DPI support (aka Retina) - based on Jørgen's patch with a few bug fixes
Fri, 27 Sep 2013 22:09:51 -0700 Default to OpenGL ES 2.0 instead of 1.0 when it's available.
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 22:09:51 -0700] rev 7745
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
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