include/SDL_config_windows.h
Sat, 28 Sep 2013 10:30:51 -0700 Sam Lantinga Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
Tue, 20 Aug 2013 19:57:11 -0400 Ryan C. Gordon Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Sun, 26 May 2013 16:08:15 -0700 Sam Lantinga Added a comment to say why C runtime is off by default
Sun, 26 May 2013 15:50:20 -0700 Sam Lantinga Don't use the C runtime library on Windows, to avoid C runtime dependencies and manifest issues.
Sun, 26 May 2013 11:39:19 -0700 Sam Lantinga Don't assume the XAudio2 APIs will never be available
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Sat, 22 Dec 2012 11:23:18 -0800 Sam Lantinga The latest version of MinGW-w64 has the necessary headers and libraries: http://mingw-w64.sourceforge.net/
Sat, 20 Oct 2012 00:14:58 -0700 Sam Lantinga Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications
Sat, 15 Sep 2012 10:59:39 -0400 Ryan C. Gordon Removed Windows CE support from SDL 2.0.
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Thu, 04 Aug 2011 01:07:09 -0400 Ryan C. Gordon Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Thu, 04 Aug 2011 01:24:22 -0400 Ryan C. Gordon Reworked Windows waveOut code.
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Fri, 25 Mar 2011 13:47:49 -0700 Sam Lantinga SDL 1.3 requires a 64-bit type for the platform.
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Mon, 31 Jan 2011 22:53:45 -0800 Sam Lantinga Removed more partially functional renderers
Mon, 31 Jan 2011 22:21:29 -0800 Sam Lantinga Removed partially functional renderers
Mon, 24 Jan 2011 17:38:18 -0800 Sam Lantinga Fixed bug #1100
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
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