Sun, 17 Feb 2013 23:23:59 -0500 WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
David Ludwig <dludwig@pobox.com> [Sun, 17 Feb 2013 23:23:59 -0500] rev 8433
WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
Sun, 17 Feb 2013 11:09:07 -0500 WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sun, 17 Feb 2013 11:09:07 -0500] rev 8432
WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
Sat, 16 Feb 2013 16:53:06 -0500 WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
David Ludwig <dludwig@pobox.com> [Sat, 16 Feb 2013 16:53:06 -0500] rev 8431
WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
Sat, 16 Feb 2013 16:13:48 -0500 WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sat, 16 Feb 2013 16:13:48 -0500] rev 8430
WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
Sat, 16 Feb 2013 09:10:43 -0500 WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sat, 16 Feb 2013 09:10:43 -0500] rev 8429
WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
Tue, 12 Feb 2013 21:26:04 -0500 WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 21:26:04 -0500] rev 8428
WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
Tue, 12 Feb 2013 21:25:26 -0500 WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 21:25:26 -0500] rev 8427
WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
Tue, 12 Feb 2013 20:49:26 -0500 WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 20:49:26 -0500] rev 8426
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
Tue, 12 Feb 2013 19:08:35 -0500 WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 19:08:35 -0500] rev 8425
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
Tue, 12 Feb 2013 12:57:06 -0500 WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 12:57:06 -0500] rev 8424
WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
Sun, 10 Feb 2013 17:35:38 -0500 WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
David Ludwig <dludwig@pobox.com> [Sun, 10 Feb 2013 17:35:38 -0500] rev 8423
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
Sun, 10 Feb 2013 10:39:24 -0500 WinRT: emit SDL_MOUSEWHEEL events
David Ludwig <dludwig@pobox.com> [Sun, 10 Feb 2013 10:39:24 -0500] rev 8422
WinRT: emit SDL_MOUSEWHEEL events
Sun, 10 Feb 2013 10:28:52 -0500 WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
David Ludwig <dludwig@pobox.com> [Sun, 10 Feb 2013 10:28:52 -0500] rev 8421
WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
Sat, 09 Feb 2013 22:48:19 -0500 WinRT: consolidated all WinRT path-retrieval functions into one function
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 22:48:19 -0500] rev 8420
WinRT: consolidated all WinRT path-retrieval functions into one function
Sat, 09 Feb 2013 20:30:53 -0500 WinRT: fixed a crash that occurred after rotating the host device
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 20:30:53 -0500] rev 8419
WinRT: fixed a crash that occurred after rotating the host device
Sat, 09 Feb 2013 20:26:39 -0500 WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 20:26:39 -0500] rev 8418
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
Sat, 09 Feb 2013 19:39:42 -0500 WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 19:39:42 -0500] rev 8417
WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
Sat, 09 Feb 2013 18:58:13 -0500 WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 18:58:13 -0500] rev 8416
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
Sat, 09 Feb 2013 16:00:55 -0500 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 16:00:55 -0500] rev 8415
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
Sat, 09 Feb 2013 15:43:13 -0500 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 15:43:13 -0500] rev 8414
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
Sat, 09 Feb 2013 15:22:49 -0500 WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 15:22:49 -0500] rev 8413
WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
Sat, 09 Feb 2013 14:56:32 -0500 WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 14:56:32 -0500] rev 8412
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
Sat, 09 Feb 2013 14:35:06 -0500 WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 14:35:06 -0500] rev 8411
WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
Sat, 09 Feb 2013 11:42:17 -0500 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 11:42:17 -0500] rev 8410
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
Sat, 09 Feb 2013 10:43:20 -0500 WinRT: Windows Phone build fixes
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 10:43:20 -0500] rev 8409
WinRT: Windows Phone build fixes
Sun, 03 Feb 2013 18:56:52 -0500 WinRT: removed some now-unnecessary file loading code
David Ludwig <dludwig@pobox.com> [Sun, 03 Feb 2013 18:56:52 -0500] rev 8408
WinRT: removed some now-unnecessary file loading code
Sun, 03 Feb 2013 18:56:11 -0500 WinRT: made renderer init code be synchronous for now, in order to make error handling be a bit easier in the near future
David Ludwig <dludwig@pobox.com> [Sun, 03 Feb 2013 18:56:11 -0500] rev 8407
WinRT: made renderer init code be synchronous for now, in order to make error handling be a bit easier in the near future
Sun, 03 Feb 2013 13:18:31 -0500 WinRT: fixed an odd path retrieval bug
David Ludwig <dludwig@pobox.com> [Sun, 03 Feb 2013 13:18:31 -0500] rev 8406
WinRT: fixed an odd path retrieval bug
Sun, 03 Feb 2013 12:49:12 -0500 WinRT: added a function to retrieve the root path to the installed app
David Ludwig <dludwig@pobox.com> [Sun, 03 Feb 2013 12:49:12 -0500] rev 8405
WinRT: added a function to retrieve the root path to the installed app
Sun, 03 Feb 2013 12:38:55 -0500 WinRT: made path retrieval functions return NULL on Windows Phone whenever said data isn't available
David Ludwig <dludwig@pobox.com> [Sun, 03 Feb 2013 12:38:55 -0500] rev 8404
WinRT: made path retrieval functions return NULL on Windows Phone whenever said data isn't available
Sun, 03 Feb 2013 12:34:34 -0500 WinRT: made path retrieval functions return wide-char strings
David Ludwig <dludwig@pobox.com> [Sun, 03 Feb 2013 12:34:34 -0500] rev 8403
WinRT: made path retrieval functions return wide-char strings
Sun, 03 Feb 2013 12:33:15 -0500 WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
David Ludwig <dludwig@pobox.com> [Sun, 03 Feb 2013 12:33:15 -0500] rev 8402
WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
Sat, 02 Feb 2013 21:05:32 -0500 WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com> [Sat, 02 Feb 2013 21:05:32 -0500] rev 8401
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
Sat, 02 Feb 2013 19:32:44 -0500 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com> [Sat, 02 Feb 2013 19:32:44 -0500] rev 8400
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
Tue, 29 Jan 2013 20:27:47 -0500 WinRT: Windows Phone fixes. SDL can now display images, and respond to input, on Microsoft's Windows Phone 8 emulator.
David Ludwig <dludwig@pobox.com> [Tue, 29 Jan 2013 20:27:47 -0500] rev 8399
WinRT: Windows Phone fixes. SDL can now display images, and respond to input, on Microsoft's Windows Phone 8 emulator.
Mon, 28 Jan 2013 23:19:13 -0500 WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
David Ludwig <dludwig@pobox.com> [Mon, 28 Jan 2013 23:19:13 -0500] rev 8398
WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
Mon, 28 Jan 2013 23:13:07 -0500 WinRT: added Windows Phone 8 project files, and got SDL compiling under them
David Ludwig <dludwig@pobox.com> [Mon, 28 Jan 2013 23:13:07 -0500] rev 8397
WinRT: added Windows Phone 8 project files, and got SDL compiling under them
Mon, 28 Jan 2013 22:03:12 -0500 WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
David Ludwig <dludwig@pobox.com> [Mon, 28 Jan 2013 22:03:12 -0500] rev 8396
WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
Wed, 23 Jan 2013 23:42:50 -0500 WinRT: separated Win32 and WinRT project files
David Ludwig <dludwig@pobox.com> [Wed, 23 Jan 2013 23:42:50 -0500] rev 8395
WinRT: separated Win32 and WinRT project files
Wed, 23 Jan 2013 09:51:04 -0500 WinRT: made the grave/tilde key work
David Ludwig <dludwig@pobox.com> [Wed, 23 Jan 2013 09:51:04 -0500] rev 8394
WinRT: made the grave/tilde key work
Wed, 23 Jan 2013 09:09:23 -0500 WinRT: got backslash keys working, at least on Win8 in a Parallels 8 VM
David Ludwig <dludwig@pobox.com> [Wed, 23 Jan 2013 09:09:23 -0500] rev 8393
WinRT: got backslash keys working, at least on Win8 in a Parallels 8 VM
Wed, 23 Jan 2013 08:45:28 -0500 WinRT: minor comment change to keyboard code
David Ludwig <dludwig@pobox.com> [Wed, 23 Jan 2013 08:45:28 -0500] rev 8392
WinRT: minor comment change to keyboard code
Wed, 23 Jan 2013 08:44:12 -0500 WinRT: made use of Win32 key codes if and when a documented WinRT key code can't be found
David Ludwig <dludwig@pobox.com> [Wed, 23 Jan 2013 08:44:12 -0500] rev 8391
WinRT: made use of Win32 key codes if and when a documented WinRT key code can't be found
Tue, 22 Jan 2013 22:36:32 -0500 WinRT: hack-fixed a bug whereby SDL_UpdateWindowSurface would fail if the app was hidden, then re-shown
David Ludwig <dludwig@pobox.com> [Tue, 22 Jan 2013 22:36:32 -0500] rev 8390
WinRT: hack-fixed a bug whereby SDL_UpdateWindowSurface would fail if the app was hidden, then re-shown
Tue, 22 Jan 2013 21:46:39 -0500 WinRT: minor, MSVC project file cleanup
David Ludwig <dludwig@pobox.com> [Tue, 22 Jan 2013 21:46:39 -0500] rev 8389
WinRT: minor, MSVC project file cleanup
Tue, 22 Jan 2013 21:45:59 -0500 WinRT: added platform-specific APIs to access common, writable folder paths
David Ludwig <dludwig@pobox.com> [Tue, 22 Jan 2013 21:45:59 -0500] rev 8388
WinRT: added platform-specific APIs to access common, writable folder paths
Tue, 22 Jan 2013 21:05:48 -0500 WinRT: created sections/filters to organize the MSVC project a bit more
David Ludwig <dludwig@pobox.com> [Tue, 22 Jan 2013 21:05:48 -0500] rev 8387
WinRT: created sections/filters to organize the MSVC project a bit more
Tue, 22 Jan 2013 20:40:15 -0500 WinRT: added a keyboard mapping for the Backspace key
David Ludwig <dludwig@pobox.com> [Tue, 22 Jan 2013 20:40:15 -0500] rev 8386
WinRT: added a keyboard mapping for the Backspace key
Tue, 08 Jan 2013 23:30:21 -0500 WinRT: emit SDL_WINDOWEVENT_SHOWN and SDL_WINDOWEVENT_HIDDEN
David Ludwig <dludwig@pobox.com> [Tue, 08 Jan 2013 23:30:21 -0500] rev 8385
WinRT: emit SDL_WINDOWEVENT_SHOWN and SDL_WINDOWEVENT_HIDDEN
Tue, 08 Jan 2013 23:11:22 -0500 WinRT: converted tabs to spaces in src/video/windowsrt/*
David Ludwig <dludwig@pobox.com> [Tue, 08 Jan 2013 23:11:22 -0500] rev 8384
WinRT: converted tabs to spaces in src/video/windowsrt/*
Tue, 08 Jan 2013 22:50:29 -0500 WinRT: send window 'minimized' and 'restored' events for app-suspend and app-resume. Use SDL_AddEventWatch() to receive these.
David Ludwig <dludwig@pobox.com> [Tue, 08 Jan 2013 22:50:29 -0500] rev 8383
WinRT: send window 'minimized' and 'restored' events for app-suspend and app-resume. Use SDL_AddEventWatch() to receive these.
Mon, 31 Dec 2012 10:30:38 -0500 WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
David Ludwig <dludwig@pobox.com> [Mon, 31 Dec 2012 10:30:38 -0500] rev 8382
WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
Sun, 30 Dec 2012 13:03:45 -0500 WinRT: added a note to try removing some WinRT-specific code from SDL_xaudio2.c
David Ludwig <dludwig@pobox.com> [Sun, 30 Dec 2012 13:03:45 -0500] rev 8381
WinRT: added a note to try removing some WinRT-specific code from SDL_xaudio2.c
Sun, 30 Dec 2012 12:57:33 -0500 WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend
David Ludwig <dludwig@pobox.com> [Sun, 30 Dec 2012 12:57:33 -0500] rev 8380
WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend
Fri, 28 Dec 2012 16:10:44 -0500 WinRT: scaled relative mouse mode values from the native screen size to SDL's window size
David Ludwig <dludwig@pobox.com> [Fri, 28 Dec 2012 16:10:44 -0500] rev 8379
WinRT: scaled relative mouse mode values from the native screen size to SDL's window size
Fri, 28 Dec 2012 13:24:36 -0500 WinRT: added support for SDL_SetRelativeMouseMode
David Ludwig <dludwig@pobox.com> [Fri, 28 Dec 2012 13:24:36 -0500] rev 8378
WinRT: added support for SDL_SetRelativeMouseMode
Sun, 16 Dec 2012 22:02:01 -0500 WinRT: merged with the latest official SDL source
David Ludwig <dludwig@pobox.com> [Sun, 16 Dec 2012 22:02:01 -0500] rev 8377
WinRT: merged with the latest official SDL source
Sun, 16 Dec 2012 21:39:02 -0500 WinRT: fixed a build error caused by a reference to a missing and unused header file
David@Birdo.localdomain [Sun, 16 Dec 2012 21:39:02 -0500] rev 8376
WinRT: fixed a build error caused by a reference to a missing and unused header file
Sun, 09 Dec 2012 22:43:34 -0500 WinRT: fixed a window-surface-updating bug (WinRT/DLudwig #25, http://bit.ly/RkawRR)
David Ludwig <dludwig@pobox.com> [Sun, 09 Dec 2012 22:43:34 -0500] rev 8375
WinRT: fixed a window-surface-updating bug (WinRT/DLudwig #25, http://bit.ly/RkawRR)
Mon, 03 Dec 2012 22:36:00 -0500 WinRT: added cursor visibility toggling, and system cursor creation
David Ludwig <dludwig@pobox.com> [Mon, 03 Dec 2012 22:36:00 -0500] rev 8374
WinRT: added cursor visibility toggling, and system cursor creation
Mon, 26 Nov 2012 16:58:41 -0500 Merged with latest official SDL code
David Ludwig <dludwig@pobox.com> [Mon, 26 Nov 2012 16:58:41 -0500] rev 8373
Merged with latest official SDL code
Sun, 25 Nov 2012 23:27:12 -0500 WinRT: fixed incorrect cursor positions when using non-native screen resolutions
David Ludwig <dludwig@pobox.com> [Sun, 25 Nov 2012 23:27:12 -0500] rev 8372
WinRT: fixed incorrect cursor positions when using non-native screen resolutions
Sun, 25 Nov 2012 19:13:45 -0500 WinRT: minor code cleanup regarding some variable names
David Ludwig <dludwig@pobox.com> [Sun, 25 Nov 2012 19:13:45 -0500] rev 8371
WinRT: minor code cleanup regarding some variable names
Sun, 25 Nov 2012 19:10:02 -0500 WinRT: removed unneeded Direct3D stencil buffer code
David Ludwig <dludwig@pobox.com> [Sun, 25 Nov 2012 19:10:02 -0500] rev 8370
WinRT: removed unneeded Direct3D stencil buffer code
Sun, 25 Nov 2012 19:05:56 -0500 WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
David Ludwig <dludwig@pobox.com> [Sun, 25 Nov 2012 19:05:56 -0500] rev 8369
WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
Sun, 25 Nov 2012 17:35:41 -0500 WinRT: made the WinRT video driver report its name correctly
David Ludwig <dludwig@pobox.com> [Sun, 25 Nov 2012 17:35:41 -0500] rev 8368
WinRT: made the WinRT video driver report its name correctly
Sun, 25 Nov 2012 17:34:41 -0500 WinRT: allow windows in non-native screen sizes. Scaling is applied for such.
David Ludwig <dludwig@pobox.com> [Sun, 25 Nov 2012 17:34:41 -0500] rev 8367
WinRT: allow windows in non-native screen sizes. Scaling is applied for such.
Sun, 25 Nov 2012 14:45:22 -0500 WinRT: fixed Win32 compile error in XAudio2 backend
David Ludwig <dludwig@pobox.com> [Sun, 25 Nov 2012 14:45:22 -0500] rev 8366
WinRT: fixed Win32 compile error in XAudio2 backend
Sun, 25 Nov 2012 14:45:04 -0500 WinRT: fixed Win32 builds by prevented __WINRT__ from being defined
David Ludwig <dludwig@pobox.com> [Sun, 25 Nov 2012 14:45:04 -0500] rev 8365
WinRT: fixed Win32 builds by prevented __WINRT__ from being defined
Sat, 24 Nov 2012 12:07:35 -0500 WinRT: got timers working
David Ludwig <dludwig@pobox.com> [Sat, 24 Nov 2012 12:07:35 -0500] rev 8364
WinRT: got timers working
Sat, 24 Nov 2012 11:46:15 -0500 WinRT: cleaned up SDL_platform_windowsrt.h
David Ludwig <dludwig@pobox.com> [Sat, 24 Nov 2012 11:46:15 -0500] rev 8363
WinRT: cleaned up SDL_platform_windowsrt.h
Sat, 24 Nov 2012 11:20:59 -0500 WinRT: disabled the XAudio2 backend, pending work on stability and quality
David Ludwig <dludwig@pobox.com> [Sat, 24 Nov 2012 11:20:59 -0500] rev 8362
WinRT: disabled the XAudio2 backend, pending work on stability and quality
Sat, 24 Nov 2012 11:19:06 -0500 WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
David Ludwig <dludwig@pobox.com> [Sat, 24 Nov 2012 11:19:06 -0500] rev 8361
WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
Sat, 24 Nov 2012 11:17:23 -0500 WinRT: added a functional threading backend using C++11 apis
David Ludwig <dludwig@pobox.com> [Sat, 24 Nov 2012 11:17:23 -0500] rev 8360
WinRT: added a functional threading backend using C++11 apis
Sat, 24 Nov 2012 11:16:45 -0500 WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging
David Ludwig <dludwig@pobox.com> [Sat, 24 Nov 2012 11:16:45 -0500] rev 8359
WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging
Fri, 23 Nov 2012 00:02:27 -0500 WinRT: cleanups in SDL_platform.h
David Ludwig <dludwig@pobox.com> [Fri, 23 Nov 2012 00:02:27 -0500] rev 8358
WinRT: cleanups in SDL_platform.h
Thu, 22 Nov 2012 23:12:06 -0500 WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 23:12:06 -0500] rev 8357
WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
Thu, 22 Nov 2012 23:03:56 -0500 WinRT: added a skeleton SDL backend for C++11-based threads
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 23:03:56 -0500] rev 8356
WinRT: added a skeleton SDL backend for C++11-based threads
Thu, 22 Nov 2012 22:36:34 -0500 WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 22:36:34 -0500] rev 8355
WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
Thu, 22 Nov 2012 22:35:38 -0500 WinRT: modified the loopwave test to run if and when argv is NULL
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 22:35:38 -0500] rev 8354
WinRT: modified the loopwave test to run if and when argv is NULL
Thu, 22 Nov 2012 22:34:50 -0500 WinRT: got the XAudio2 backend compiling (but not running, yet)
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 22:34:50 -0500] rev 8353
WinRT: got the XAudio2 backend compiling (but not running, yet)
Thu, 22 Nov 2012 13:11:05 -0500 WinRT: made SDL_platform.h auto-detect WinRT
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 13:11:05 -0500] rev 8352
WinRT: made SDL_platform.h auto-detect WinRT
Thu, 22 Nov 2012 12:37:31 -0500 WinRT: added a VC++ 2012 project to help compile the loopwave test
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 12:37:31 -0500] rev 8351
WinRT: added a VC++ 2012 project to help compile the loopwave test
Wed, 21 Nov 2012 23:44:58 -0500 WinRT: got SDL_UpdateWindowSurface working, rudimentarily
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 23:44:58 -0500] rev 8350
WinRT: got SDL_UpdateWindowSurface working, rudimentarily
Wed, 21 Nov 2012 17:38:17 -0500 WinRT: added code to update the main texture on each frame with dummy data
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 17:38:17 -0500] rev 8349
WinRT: added code to update the main texture on each frame with dummy data
Wed, 21 Nov 2012 17:19:16 -0500 WinRT: removed now-unused 'color' parameter from shaders
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 17:19:16 -0500] rev 8348
WinRT: removed now-unused 'color' parameter from shaders
Wed, 21 Nov 2012 17:07:48 -0500 WinRT: made the fullscreen display be backed by a texture
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 17:07:48 -0500] rev 8347
WinRT: made the fullscreen display be backed by a texture
Tue, 20 Nov 2012 08:46:10 -0500 WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
David Ludwig <dludwig@pobox.com> [Tue, 20 Nov 2012 08:46:10 -0500] rev 8346
WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
Tue, 20 Nov 2012 08:12:12 -0500 WinRT: minor code cleanups
David Ludwig <dludwig@pobox.com> [Tue, 20 Nov 2012 08:12:12 -0500] rev 8345
WinRT: minor code cleanups
Mon, 19 Nov 2012 22:30:00 -0500 WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
David Ludwig <dludwig@pobox.com> [Mon, 19 Nov 2012 22:30:00 -0500] rev 8344
WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
Mon, 19 Nov 2012 22:07:06 -0500 Merged with local changes
David Ludwig <dludwig@pobox.com> [Mon, 19 Nov 2012 22:07:06 -0500] rev 8343
Merged with local changes
Sun, 18 Nov 2012 23:29:52 -0500 WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
David Ludwig <dludwig@pobox.com> [Sun, 18 Nov 2012 23:29:52 -0500] rev 8342
WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
Sun, 04 Nov 2012 13:26:53 -0500 WinRT: build fix for SDL_assert.c
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 13:26:53 -0500] rev 8341
WinRT: build fix for SDL_assert.c
Mon, 12 Nov 2012 13:25:44 -0500 Merged with latest official SDL sources.
DavidLudwig <dludwig@pobox.com> [Mon, 12 Nov 2012 13:25:44 -0500] rev 8340
Merged with latest official SDL sources.
Sun, 04 Nov 2012 13:22:40 -0500 merged with latest sources
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 13:22:40 -0500] rev 8339
merged with latest sources
Sun, 04 Nov 2012 13:17:18 -0500 WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 13:17:18 -0500] rev 8338
WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
Sun, 04 Nov 2012 09:46:59 -0500 Merge with latest, official SDL code
DavidLudwig <dludwig@pobox.com> [Sun, 04 Nov 2012 09:46:59 -0500] rev 8337
Merge with latest, official SDL code
Sun, 04 Nov 2012 09:02:58 -0500 WinRT: added key event support for most WinRT/VirtualKey-based keys
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 09:02:58 -0500] rev 8336
WinRT: added key event support for most WinRT/VirtualKey-based keys
Mon, 29 Oct 2012 23:32:13 -0400 WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
David Ludwig <dludwig@pobox.com> [Mon, 29 Oct 2012 23:32:13 -0400] rev 8335
WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
Sun, 28 Oct 2012 23:20:18 -0400 WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 23:20:18 -0400] rev 8334
WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
Sun, 28 Oct 2012 23:01:31 -0400 WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 23:01:31 -0400] rev 8333
WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
Sun, 28 Oct 2012 20:47:33 -0400 WinRT: added mouse button event support
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 20:47:33 -0400] rev 8332
WinRT: added mouse button event support
Sun, 28 Oct 2012 20:04:26 -0400 WinRT: made SDL_PumpEvents() work, in theory
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 20:04:26 -0400] rev 8331
WinRT: made SDL_PumpEvents() work, in theory
Sun, 28 Oct 2012 19:47:33 -0400 WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 19:47:33 -0400] rev 8330
WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
Sun, 28 Oct 2012 18:45:33 -0400 WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 18:45:33 -0400] rev 8329
WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
Sat, 27 Oct 2012 22:57:07 -0400 WinRT: made the WinRT video driver always be initialize-able
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:57:07 -0400] rev 8328
WinRT: made the WinRT video driver always be initialize-able
Sat, 27 Oct 2012 22:48:04 -0400 WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:48:04 -0400] rev 8327
WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
Sat, 27 Oct 2012 22:27:51 -0400 WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:27:51 -0400] rev 8326
WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
Sat, 27 Oct 2012 22:15:54 -0400 WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:15:54 -0400] rev 8325
WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
Sat, 27 Oct 2012 22:03:31 -0400 WinRT: got a C-style main(int,char**) function to be called on app init
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:03:31 -0400] rev 8324
WinRT: got a C-style main(int,char**) function to be called on app init
Sat, 27 Oct 2012 21:26:01 -0400 WinRT: removed some debugging code I added in earlier
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 21:26:01 -0400] rev 8323
WinRT: removed some debugging code I added in earlier
Sat, 27 Oct 2012 21:20:00 -0400 WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 21:20:00 -0400] rev 8322
WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
Sat, 27 Oct 2012 20:12:31 -0400 WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 20:12:31 -0400] rev 8321
WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
Sat, 27 Oct 2012 18:39:09 -0400 WinRT: made SDL.dll compile for ARM (and not just x86 or x64)
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 18:39:09 -0400] rev 8320
WinRT: made SDL.dll compile for ARM (and not just x86 or x64)
Sat, 27 Oct 2012 18:21:31 -0400 WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll)
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 18:21:31 -0400] rev 8319
WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll)
Thu, 18 Oct 2012 10:03:07 -0400 added missing Visual Studio 2012 .sln file for WinRT
David Ludwig <dludwig@pobox.com> [Thu, 18 Oct 2012 10:03:07 -0400] rev 8318
added missing Visual Studio 2012 .sln file for WinRT
Wed, 17 Oct 2012 21:50:49 -0400 reverted a minor, unnecessary change in SDL_rwops.c that was done with regards to WinRT compilation
David Ludwig <dludwig@pobox.com> [Wed, 17 Oct 2012 21:50:49 -0400] rev 8317
reverted a minor, unnecessary change in SDL_rwops.c that was done with regards to WinRT compilation
Wed, 17 Oct 2012 21:43:20 -0400 Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
David Ludwig <dludwig@pobox.com> [Wed, 17 Oct 2012 21:43:20 -0400] rev 8316
Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
Mon, 15 Oct 2012 22:25:08 -0400 added Visual Studio 2012 projects for SDL and SDLmain (but not tests)
David Ludwig <dludwig@pobox.com> [Mon, 15 Oct 2012 22:25:08 -0400] rev 8315
added Visual Studio 2012 projects for SDL and SDLmain (but not tests)
Mon, 15 Oct 2012 21:14:13 -0400 merged with the latest, official, SDL 2 sources
DavidLudwig <dludwig@pobox.com> [Mon, 15 Oct 2012 21:14:13 -0400] rev 8314
merged with the latest, official, SDL 2 sources
(0) -3000 -1000 -120 +120 +1000 tip