Thu, 03 Oct 2013 21:41:09 -0700 Report an error if creating a render target fails
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 21:41:09 -0700] rev 7781
Report an error if creating a render target fails
Thu, 03 Oct 2013 20:48:52 -0700 Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 20:48:52 -0700] rev 7780
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer. You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
Thu, 03 Oct 2013 20:42:43 -0700 Fixed a potential double-free bug if glGenTextures() failed.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 20:42:43 -0700] rev 7779
Fixed a potential double-free bug if glGenTextures() failed.
Thu, 03 Oct 2013 10:28:10 -0300 SDL_TEXTINPUT support for EVDEV
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 03 Oct 2013 10:28:10 -0300] rev 7778
SDL_TEXTINPUT support for EVDEV
Thu, 03 Oct 2013 03:31:05 -0700 Fixed const/non-const warning
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 03:31:05 -0700] rev 7777
Fixed const/non-const warning
Sun, 14 Jul 2013 11:28:44 -0700 Added the platform specific messagebox function to the video function list
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Jul 2013 11:28:44 -0700] rev 7776
Added the platform specific messagebox function to the video function list
Thu, 03 Oct 2013 00:54:58 -0700 Fixed bug 2130 - Two members of Windows WindowData not initialized
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 00:54:58 -0700] rev 7775
Fixed bug 2130 - Two members of Windows WindowData not initialized norfanin SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
Wed, 02 Oct 2013 22:18:04 -0400 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
Ryan C. Gordon <icculus@icculus.org> [Wed, 02 Oct 2013 22:18:04 -0400] rev 7774
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS. The key on the software keyboard works like backspace, at least. Not sure what happens with a bluetooth keyboard here.
Wed, 02 Oct 2013 22:16:11 -0400 Get rid of glGetError() calls in GLES2 renderer.
Ryan C. Gordon <icculus@icculus.org> [Wed, 02 Oct 2013 22:16:11 -0400] rev 7773
Get rid of glGetError() calls in GLES2 renderer. It's not usually useful, and it causes pipeline stalls.
Tue, 01 Oct 2013 08:47:06 -0300 Uses SDL_UDEV for Linux joystick hotplugging
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 01 Oct 2013 08:47:06 -0300] rev 7772
Uses SDL_UDEV for Linux joystick hotplugging
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