Thu, 03 Feb 2011 00:19:40 -0800 Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 00:19:40 -0800] rev 5156
Made it possible to create a texture of any format, even if not supported by the renderer. This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
Wed, 02 Feb 2011 22:55:12 -0800 Fixed compiling on Windows
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Feb 2011 22:55:12 -0800] rev 5155
Fixed compiling on Windows
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Feb 2011 14:34:54 -0800] rev 5154
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Wed, 02 Feb 2011 14:34:24 -0800 Fixed compiling with the latest API changes
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Feb 2011 14:34:24 -0800] rev 5153
Fixed compiling with the latest API changes
Tue, 01 Feb 2011 21:51:54 -0800 Removing Visual Studio projects for testpalette
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 21:51:54 -0800] rev 5152
Removing Visual Studio projects for testpalette
Tue, 01 Feb 2011 21:51:09 -0800 SDL doesn't actually support the physical/logical palette split anymore.
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 21:51:09 -0800] rev 5151
SDL doesn't actually support the physical/logical palette split anymore.
Tue, 01 Feb 2011 21:40:03 -0800 Nobody is currently maintaining the QNX code, so removing it for now.
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 21:40:03 -0800] rev 5150
Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Making the API simpler, removed support for palettized video modes and textures.
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 21:23:43 -0800] rev 5149
Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 The DrawRect API is implemented using lines
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 20:50:04 -0800] rev 5148
The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 19:19:43 -0800] rev 5147
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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