Sam Lantinga <slouken@libsdl.org> [Tue, 29 Nov 2011 02:12:24 -0500] rev 6095
Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.
Sam Lantinga <slouken@libsdl.org> [Tue, 29 Nov 2011 02:11:39 -0500] rev 6094
Yes, let's save 32-bit BMP files, very useful for you know, making a game...
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Nov 2011 23:30:02 -0500] rev 6093
Another iOS 3.1 compatibility fix.
Thanks to Vittorio Giovara for the patch!
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Nov 2011 13:25:45 -0500] rev 6092
No man pages for SDL 1.3
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Nov 2011 19:38:18 -0500] rev 6091
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
Ryan C. Gordon <icculus@icculus.org> [Sat, 19 Nov 2011 19:23:33 -0500] rev 6090
Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
This way subclasses can use it without a lot of casting.
Thanks to Vittorio Giovara for the patch!
Ryan C. Gordon <icculus@icculus.org> [Sat, 19 Nov 2011 19:18:20 -0500] rev 6089
Check for selectors UIScreen responds to, not the base system version.
Thanks to Vittorio Giovara for the patch!
Ryan C. Gordon <icculus@icculus.org> [Sat, 19 Nov 2011 19:13:55 -0500] rev 6088
Fix iOS build when SDL_POWER_UIKIT isn't defined.
Thanks to Vittorio Giovara for the patch!
Ryan C. Gordon <icculus@icculus.org> [Thu, 17 Nov 2011 03:12:34 -0500] rev 6087
Quartz: When warping the mouse, update the APPMOUSEFOCUS state.
Fixes cursor being visible in middle of window until the next mousemove event,
when it has just been grabbed+hidden.
Sam Lantinga <slouken@libsdl.org> [Thu, 17 Nov 2011 00:43:44 -0500] rev 6086
Fixed the aux directory to be the one recognized by automake.
This isn't strictly needed by SDL, but it's a good example for other projects.