Tue, 23 Apr 2013 08:19:21 -0700 Disable one test that crashes audio suite when run together with other tests
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 23 Apr 2013 08:19:21 -0700] rev 7094
Disable one test that crashes audio suite when run together with other tests
Tue, 23 Apr 2013 08:07:52 -0700 Add tests to audio suite
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 23 Apr 2013 08:07:52 -0700] rev 7093
Add tests to audio suite
Mon, 22 Apr 2013 18:15:10 -0700 Add multimon & mouse tracking info to SDL_test_common.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:15:10 -0700] rev 7092
Add multimon & mouse tracking info to SDL_test_common.
Mon, 22 Apr 2013 18:15:08 -0700 SDL_GL_DeleteContext would leave an invalid current_glctx.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:15:08 -0700] rev 7091
SDL_GL_DeleteContext would leave an invalid current_glctx. Calling SDL_GL_DeleteContext wouldn't update current_glctx, so you could end up with use-after-free and other goodies when you deleted a context.
Mon, 22 Apr 2013 18:15:00 -0700 Forgot to add this file to Mac crash fix.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:15:00 -0700] rev 7090
Forgot to add this file to Mac crash fix.
Mon, 22 Apr 2013 18:14:55 -0700 Send mouse leave updates for Windows and X11.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:14:55 -0700] rev 7089
Send mouse leave updates for Windows and X11. We now generate a final SDL_MOUSEMOTION before the cursor leaves the window, followed by a SDL_WINDOWEVENT_LEAVE.
Mon, 22 Apr 2013 18:14:32 -0700 Make Cocoa_ShowMessageBox work in background threads.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:14:32 -0700] rev 7088
Make Cocoa_ShowMessageBox work in background threads.
Mon, 22 Apr 2013 18:14:26 -0700 Fix Mac crash when creating fullscreen window introduced in 9d43403e9fc5.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:14:26 -0700] rev 7087
Fix Mac crash when creating fullscreen window introduced in 9d43403e9fc5. makeKeyAndOrderFront: was sending three KVO transitions for isVisible, for false -> true, true -> false, and then false -> true. This was causing an infinite recursion. We now suspend monitoring of the KVO before makeKeyAndOrderFront, then resume afterwards and send any changes in isVisible's state.
Mon, 22 Apr 2013 15:24:35 -0700 - make sure to send a joy removed event even if the joystick wasn't opened under OSX
VALVE\alfred@alfredlinux.valvesoftware.com [Mon, 22 Apr 2013 15:24:35 -0700] rev 7086
- make sure to send a joy removed event even if the joystick wasn't opened under OSX
Mon, 22 Apr 2013 12:07:16 -0700 Mac no longer loses OpenGL context when window is hidden.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 12:07:16 -0700] rev 7085
Mac no longer loses OpenGL context when window is hidden. This fixes an issue that would arise when you minimize / order out an OpenGL window on Mac, where the window would lose it's window device. Without a window device, you cannot render to the window. It does so by making two changes: - Windows are no longer "oneShot" (which caused their window device to get destroyed when they're minified or ordered out) - Windows are no longer "deferred" (which caused the OS to defer window device creation until the window is shown, which meant that we couldn't properly makeCurrent to it) Thanks to http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
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