src/video/uikit/SDL_uikitopengles.m
Thu, 07 Aug 2014 00:44:16 -0300 Alex Szpakowski Fixed opengl context share groups on iOS. iOS-improvements
Wed, 06 Aug 2014 13:50:50 -0300 Alex Szpakowski Merged default into iOS-improvements iOS-improvements
Wed, 06 Aug 2014 03:24:16 -0300 Alex Szpakowski Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). iOS-improvements
Tue, 29 Jul 2014 00:36:12 -0300 Alex Szpakowski Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. iOS-improvements
Wed, 23 Jul 2014 21:55:42 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. iOS-improvements
Tue, 22 Jul 2014 20:06:13 -0300 Alex Szpakowski Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+ iOS-improvements
Mon, 14 Jul 2014 22:35:48 -0300 Alex Szpakowski Changed the way retina resolutions are handled in iOS. iOS-improvements
Wed, 06 Aug 2014 00:28:02 -0700 Sam Lantinga The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
Sun, 09 Mar 2014 11:36:47 -0700 Sam Lantinga Integrated David Ludwig's support for Windows RT
Mon, 12 Aug 2013 22:29:55 -0400 David Ludwig WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 David Ludwig WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 David Ludwig WinRT: merged with latest, official, SDL 2.x code
Mon, 15 Oct 2012 21:14:13 -0400 DavidLudwig merged with the latest, official, SDL 2 sources
Sun, 22 Jul 2012 23:50:51 -0400 DavidLudwig Merge with latest SDL code from hg.libsdl.org
Sat, 21 Jul 2012 13:52:20 -0400 David Ludwig made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Ryan C. Gordon Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Fri, 12 Jul 2013 23:38:44 -0400 Ryan C. Gordon Fixed iOS context sharing again.
Fri, 12 Jul 2013 23:32:54 -0400 Ryan C. Gordon Patched to compile.
Fri, 12 Jul 2013 23:30:26 -0400 Ryan C. Gordon Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS.
Wed, 05 Jun 2013 21:48:53 -0700 Sam Lantinga Fixed compile errors on iOS
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Sat, 18 May 2013 12:48:50 -0700 Sam Lantinga Added mobile application events, with implementations for iOS and Android
Sun, 31 Mar 2013 12:48:50 -0400 Ryan C. Gordon Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Sun, 30 Sep 2012 01:01:48 -0700 Sam Lantinga Remove the viewcontroller from the window when he OpenGL context is destroyed
Sat, 29 Sep 2012 17:23:40 -0700 Sam Lantinga Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sun, 23 Sep 2012 03:46:49 -0700 Sam Lantinga Fixed autorotate / resize support on iOS 6.0, tested with iPad and iPhone simulators with iOS 5.1 and 6.0
Tue, 18 Sep 2012 22:50:09 -0700 Sam Lantinga Fixed touch coordinates with the new UI bounds calculation
Tue, 18 Sep 2012 22:24:08 -0700 Sam Lantinga Fixed window/view bounds management with autorotation.
Sun, 22 Jul 2012 11:24:04 -0700 Sam Lantinga Fix for the Game Center status window always being behind the SDL window (untested!)
Fri, 01 Jun 2012 20:05:38 -0400 Sam Lantinga Fixed includes for Objective C
Wed, 25 Jan 2012 14:29:56 +0000 Tim Angus * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sat, 07 Jan 2012 22:34:51 -0500 Sam Lantinga Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Sat, 19 Nov 2011 19:13:55 -0500 Ryan C. Gordon Fix iOS build when SDL_POWER_UIKIT isn't defined.
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Sat, 22 Oct 2011 01:23:21 -0400 Ryan C. Gordon Added stencil buffer support on iOS.
Tue, 27 Sep 2011 22:51:26 +0200 Kees Bakker Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Kees Bakker Cleanup out trailing whitespace in src/video/uikit
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Sun, 03 Apr 2011 18:33:32 -0500 Ryan C. Gordon iOS: Correctly resize renderbuffers when rotating orientation.
Mon, 28 Mar 2011 23:21:22 -0400 Ryan C. Gordon Added orientation rotation for iOS.
Sun, 20 Feb 2011 14:16:11 -0800 Sam Lantinga Fixed testgles on iOS (bug 1136)
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Sun, 06 Feb 2011 10:22:25 -0800 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Tue, 01 Feb 2011 09:00:47 -0800 Sam Lantinga Added vim spacing hints
Tue, 01 Feb 2011 08:59:22 -0800 Sam Lantinga Fixed spacing
Wed, 07 Jul 2010 18:58:51 -0700 Sam Lantinga Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Tue, 06 Jul 2010 22:08:19 -0700 Sam Lantinga Re-implemented single mouse touches on the iPhone/iPad
Sun, 02 May 2010 05:08:12 -0400 Ryan C. Gordon Much improved multi-display support for iPad.
Fri, 30 Apr 2010 00:39:31 -0400 Ryan C. Gordon Implemented SDL power APIs for iPhoneOS.
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Sat, 04 Oct 2008 06:46:59 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Mon, 18 Aug 2008 19:39:08 +0000 Holmes Futrell Fixed problem where creating the view passed NULL as the context for setting current context ... needed to actually pass the context. gsoc2008_iphone
Sat, 16 Aug 2008 00:08:10 +0000 Holmes Futrell Added comments, updated included header name gsoc2008_iphone
Wed, 13 Aug 2008 20:56:21 +0000 Holmes Futrell Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context. gsoc2008_iphone
Tue, 22 Jul 2008 23:05:40 +0000 Holmes Futrell Added standard SDL header comments gsoc2008_iphone
Tue, 22 Jul 2008 23:03:51 +0000 Holmes Futrell removed references to singletons, now uses SDL_WindowData information instead. gsoc2008_iphone
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