Sun, 21 Aug 2011 09:26:56 -0400 Optionally don't clear the fbcon framebuffer on shutdown. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 09:26:56 -0400] rev 5617
Optionally don't clear the fbcon framebuffer on shutdown. The new behavior is triggered by setting the environment variable SDL_FBCON_DONT_CLEAR. This is useful in certain circumstances (specifically: a game launcher on an embedded device can leave a "now loading!" screen on the framebuffer while another process is starting up). Fixes Bugzilla #1251. Thanks to Paul Cercueil for the patch!
Sun, 21 Aug 2011 02:52:15 -0400 Don't force nasm to use a.out on OpenBSD. They've been on ELF for a long time. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 02:52:15 -0400] rev 5616
Don't force nasm to use a.out on OpenBSD. They've been on ELF for a long time. Fixes Bugzilla #538. Thanks to Brad Smith for the patch!
Sun, 21 Aug 2011 02:35:13 -0400 Make sure XAudio2 is supported by the DirectX headers at compile time.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 02:35:13 -0400] rev 5615
Make sure XAudio2 is supported by the DirectX headers at compile time.
Thu, 18 Aug 2011 22:43:37 +0200 Convert a few TABs into spaces
Kees Bakker <kees@tweeler.com> [Thu, 18 Aug 2011 22:43:37 +0200] rev 5614
Convert a few TABs into spaces
Mon, 15 Aug 2011 02:51:13 -0400 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Aug 2011 02:51:13 -0400] rev 5613
Patched to compile.
Sun, 14 Aug 2011 21:57:50 -0400 Don't lose the icon surface if it's freed immediately after SDL_WM_SetIcon()
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Aug 2011 21:57:50 -0400] rev 5612
Don't lose the icon surface if it's freed immediately after SDL_WM_SetIcon() This is a memory leak, but we don't have a good place to free the icon surface a the moment.
Sun, 14 Aug 2011 17:21:21 -0400 Removed some extra ppc scaffolding
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Aug 2011 17:21:21 -0400] rev 5611
Removed some extra ppc scaffolding
Sun, 14 Aug 2011 17:21:12 -0400 Removed some extra ppc scaffolding SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Aug 2011 17:21:12 -0400] rev 5610
Removed some extra ppc scaffolding
Sun, 14 Aug 2011 17:17:34 -0400 Fat build doesn't support PPC anymore.
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Aug 2011 17:17:34 -0400] rev 5609
Fat build doesn't support PPC anymore.
Sun, 14 Aug 2011 17:17:17 -0400 Fat build doesn't support PPC anymore. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Aug 2011 17:17:17 -0400] rev 5608
Fat build doesn't support PPC anymore.
Thu, 11 Aug 2011 18:50:45 +0200 Fix typo SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Thu, 11 Aug 2011 18:50:45 +0200] rev 5607
Fix typo
Wed, 10 Aug 2011 01:25:00 -0400 Fixed SDL 1.2 fullscreen OpenGL on Mac OS X 10.7. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2011 01:25:00 -0400] rev 5606
Fixed SDL 1.2 fullscreen OpenGL on Mac OS X 10.7. I'm not sure if there was a way to make CGLSetFullScreen() work, but the Cocoa path works fine on all Intel Macs. Please note that the "official" way to do fullscreen in 10.7 is just to make a window the size of the display mode, and OS X is now smart enough to recognize this as "fullscreen", but this helps earlier versions of the OS in any case.
Sat, 06 Aug 2011 02:15:23 -0400 Patched to compile on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2011 02:15:23 -0400] rev 5605
Patched to compile on Mac OS X.
Sat, 06 Aug 2011 01:21:24 -0400 Updated configure for new changes in configure.in
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Aug 2011 01:21:24 -0400] rev 5604
Updated configure for new changes in configure.in
Fri, 05 Aug 2011 00:55:29 -0400 X11 touch handling fixed for one device (LPC32xx Touchscreen).
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2011 00:55:29 -0400] rev 5603
X11 touch handling fixed for one device (LPC32xx Touchscreen).
Fri, 05 Aug 2011 00:49:31 -0400 More patches to compile.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2011 00:49:31 -0400] rev 5602
More patches to compile.
Fri, 05 Aug 2011 00:48:56 -0400 Patched to compile on Linux.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2011 00:48:56 -0400] rev 5601
Patched to compile on Linux. (Grumble grumble, should have tested better after all the history editing...)
Thu, 04 Aug 2011 19:33:45 -0400 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 19:33:45 -0400] rev 5600
Patched to compile.
Thu, 04 Aug 2011 01:44:32 -0400 Fixes for OpenGL on Haiku. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:44:32 -0400] rev 5599
Fixes for OpenGL on Haiku. testgl now passes when this patch is used. This patch was originally from Urias McCullough (umccullough).
Thu, 04 Aug 2011 01:36:23 -0400 Removed some Windows endlines.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:36:23 -0400] rev 5598
Removed some Windows endlines.
Wed, 03 Aug 2011 03:12:07 -0400 testmultiaudio.c needs to #include <stdio.h>.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2011 03:12:07 -0400] rev 5597
testmultiaudio.c needs to #include <stdio.h>.
Thu, 04 Aug 2011 00:45:09 -0400 Merged Mac OS X and iOS audio targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 00:45:09 -0400] rev 5596
Merged Mac OS X and iOS audio targets.
Tue, 26 Jul 2011 14:20:22 -0700 Removed no-op Deinitialize methods in audio drivers.
Ryan C. Gordon <icculus@icculus.org> [Tue, 26 Jul 2011 14:20:22 -0700] rev 5595
Removed no-op Deinitialize methods in audio drivers.
Tue, 26 Jul 2011 14:18:00 -0700 Removed needless macros in various audio targets.
Ryan C. Gordon <icculus@icculus.org> [Tue, 26 Jul 2011 14:18:00 -0700] rev 5594
Removed needless macros in various audio targets.
Thu, 04 Aug 2011 00:31:11 -0400 Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 00:31:11 -0400] rev 5593
Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
Thu, 04 Aug 2011 01:07:09 -0400 Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:07:09 -0400] rev 5592
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Wed, 03 Aug 2011 04:22:47 -0400 Cleaned up CoInitialize() politics on Windows.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2011 04:22:47 -0400] rev 5591
Cleaned up CoInitialize() politics on Windows.
Thu, 04 Aug 2011 01:07:13 -0400 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:07:13 -0400] rev 5590
Added some FIXMEs.
Fri, 22 Jul 2011 16:09:13 -0700 Took out some more bitfields in the audio subsystem.
Ryan C. Gordon <icculus@icculus.org> [Fri, 22 Jul 2011 16:09:13 -0700] rev 5589
Took out some more bitfields in the audio subsystem.
Thu, 04 Aug 2011 01:24:22 -0400 Reworked Windows waveOut code.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:24:22 -0400] rev 5588
Reworked Windows waveOut code. Implemented multi-device support, changed name to "winmm".
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