Sat, 10 Aug 2013 10:55:12 -0700 Fixed bug 2024 - Update OSX Joystick code to fully support Saitek p2500 gamepad
Sam Lantinga <slouken@libsdl.org> [Sat, 10 Aug 2013 10:55:12 -0700] rev 7626
Fixed bug 2024 - Update OSX Joystick code to fully support Saitek p2500 gamepad Patrick Maloney Saitek p2500 (Cyborg Rumble Force Pad) has a D-pad, two analog sticks, and numerous buttons. SDL 2.x on OSX detected everything except the right-side analog stick. The right-side stick is considered a 'simulation device' with the axes mapped to throttle and rudder. The patch adds support for throttle and rudder on the HID simulation page.
Sat, 10 Aug 2013 10:54:03 -0700 Fixed bug 2025 - Update 1.2 OSX Joystick code to fully support Saitek p2500 gamepad SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sat, 10 Aug 2013 10:54:03 -0700] rev 7625
Fixed bug 2025 - Update 1.2 OSX Joystick code to fully support Saitek p2500 gamepad Patrick Maloney Saitek p2500 (Cyborg Rumble Force Pad) has a D-pad, two analog sticks, and numerous buttons. SDL 2.x on OSX detected everything except the right-side analog stick. The right-side stick is considered a 'simulation device' with the axes mapped to throttle and rudder. The patch adds support for throttle and rudder on the HID simulation page.
Sat, 10 Aug 2013 10:49:26 -0700 Check the return value of glGenTextures()
Sam Lantinga <slouken@libsdl.org> [Sat, 10 Aug 2013 10:49:26 -0700] rev 7624
Check the return value of glGenTextures()
Sat, 10 Aug 2013 13:46:19 -0400 Haptic: Let XInput update effects while they're still running.
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 Aug 2013 13:46:19 -0400] rev 7623
Haptic: Let XInput update effects while they're still running.
Sat, 10 Aug 2013 13:40:08 -0400 Removed no-longer-necessary comment.
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 Aug 2013 13:40:08 -0400] rev 7622
Removed no-longer-necessary comment.
Sat, 10 Aug 2013 13:38:09 -0400 Replaced SDL_HAPTIC_SQUARE with SDL_HAPTIC_LEFTRIGHT.
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 Aug 2013 13:38:09 -0400] rev 7621
Replaced SDL_HAPTIC_SQUARE with SDL_HAPTIC_LEFTRIGHT. We needed a bit, so we're hoping no one needs this effect, especially when it's fairly close to SDL_HAPTIC_SINE, we hope. SDL_HAPTIC_LEFTRIGHT maps to XInput's functionality, so this removes the SINE code for the XInput driver to keep things clean. This also makes the simplified Rumble API use SDL_HAPTIC_LEFTRIGHT if SDL_HAPTIC_SINE isn't available, to keep XInput working. When we break the ABI, and can extend the supported capabilities field from a Uint16, we'll add SDL_HAPTIC_SQUARE back in. This patch is based on work by Ethan Lee.
Sat, 10 Aug 2013 13:20:45 -0400 Fixed some typos in the headers.
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 Aug 2013 13:20:45 -0400] rev 7620
Fixed some typos in the headers.
Fri, 09 Aug 2013 23:58:33 -0700 Added the Google Summer of Code students from 2010
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Aug 2013 23:58:33 -0700] rev 7619
Added the Google Summer of Code students from 2010
Fri, 09 Aug 2013 23:43:14 -0700 Updated the credits for SDL 2.0. Thank you everyone!
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Aug 2013 23:43:14 -0700] rev 7618
Updated the credits for SDL 2.0. Thank you everyone!
Fri, 09 Aug 2013 23:13:52 -0700 Fixed bug 2007 - SDL_SetWindowMinimumSize() not implemented on X11 (thanks Rainer!)
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Aug 2013 23:13:52 -0700] rev 7617
Fixed bug 2007 - SDL_SetWindowMinimumSize() not implemented on X11 (thanks Rainer!)
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