Sun, 17 Aug 2014 10:10:41 -0700 Fixed bug 2688 - failure to build test/loopwavequeue.c on Linux
Sam Lantinga <slouken@libsdl.org> [Sun, 17 Aug 2014 10:10:41 -0700] rev 9079
Fixed bug 2688 - failure to build test/loopwavequeue.c on Linux
Sat, 16 Aug 2014 23:30:44 -0700 Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Aug 2014 23:30:44 -0700] rev 9078
Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function Nitz In SDL_CreateTextureFromSurface: SDL_PixelFormat *dst_fmt; /* Set up a destination surface for the texture update */ dst_fmt = SDL_AllocFormat(format); temp = SDL_ConvertSurface(surface, dst_fmt, 0); Here is need of NULL check for dst_fmt because there are chances of NULL return from SDL_AllocFormat(format);
Sat, 16 Aug 2014 23:28:40 -0700 Fixed bug 2683 - Raspberry PI support using CMake
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Aug 2014 23:28:40 -0700] rev 9077
Fixed bug 2683 - Raspberry PI support using CMake Tobias Himmer this patch adds a check to the CMake build script to detect whether the VideoCore API is available. If it is found, it enables SDL_VIDEO_DRIVER_RPI and will also add the needed include/library directory flags to CMAKE_C_FLAGS so the subsequent check for GLES succeeds in picking up the headers. Seems to work fine on Raspbian.
Sat, 16 Aug 2014 23:25:02 -0700 Fixed bug 2687 - SDL_BlitScaled does not handle clipping correctly
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Aug 2014 23:25:02 -0700] rev 9076
Fixed bug 2687 - SDL_BlitScaled does not handle clipping correctly Patch from Benoit Pierre: video: fix clipping handling in SDL_UpperBlitScaled - honor destination clipping rectangle - update both destination and source rectangles when clipping source rectangle to source surface and destination rectangle to destination clip rectangle - don't change scaling factors when clipping N.B.: - when no scaling is involved (source and destination width/height are the same), SDL_UpperBlit is used (so SDL_BlitScaled behaves like SDL_BlitSurface) - the final destination rectangle after all clipping is performed is saved back to dstrect (like for SDL_UpperBlit)
Sat, 16 Aug 2014 23:23:15 -0700 Added SDL_round(), contributed by Benoit Pierre - thanks!
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Aug 2014 23:23:15 -0700] rev 9075
Added SDL_round(), contributed by Benoit Pierre - thanks!
Sat, 16 Aug 2014 23:17:47 -0700 Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Aug 2014 23:17:47 -0700] rev 9074
Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D
Sat, 16 Aug 2014 15:18:21 -0700 Fixed building on Windows with CMake
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Aug 2014 15:18:21 -0700] rev 9073
Fixed building on Windows with CMake
Sat, 16 Aug 2014 16:50:10 -0400 Haptic: Add some missing haptic types to test, and fix wrong array-sizes.
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Aug 2014 16:50:10 -0400] rev 9072
Haptic: Add some missing haptic types to test, and fix wrong array-sizes. Thanks, Elias! Fixes Bugzilla #2686. (along with the last several commits.)
Sat, 16 Aug 2014 16:49:00 -0400 Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Aug 2014 16:49:00 -0400] rev 9071
Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code. Thanks, Elias! Partially fixes Bugzilla #2686.
Sat, 16 Aug 2014 16:47:42 -0400 Haptic: Fix the saturation and deadband parameters' available range.
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Aug 2014 16:47:42 -0400] rev 9070
Haptic: Fix the saturation and deadband parameters' available range. There was a misconception that Linux's saturation and deadband parameters - on which the corresponding SDL parameters were based - use only half of the possible range. Thanks, Elias! Partially fixes Bugzilla #2686.
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