Mon, 31 Jan 2011 00:37:38 -0800 New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
Eric Wing <ewing . public |-at-| gmail . com> [Mon, 31 Jan 2011 00:37:38 -0800] rev 5277
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together. New iOS Xcode target to prepare an Xcode template using the Universal libSDL.a.
Sat, 12 Feb 2011 19:02:14 -0800 Fixed bug #1117
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 19:02:14 -0800] rev 5276
Fixed bug #1117 There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
Sat, 12 Feb 2011 17:51:47 -0800 Fixed bug #1116
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 17:51:47 -0800] rev 5275
Fixed bug #1116 Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
Sat, 12 Feb 2011 17:36:09 -0800 changeset: 5278:b4b71ec2af73
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 17:36:09 -0800] rev 5274
changeset: 5278:b4b71ec2af73 tag: tip user: Martin Decky <martin@decky.cz> date: Sat Feb 12 22:27:14 2011 +0100 summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
Sat, 12 Feb 2011 12:04:23 -0800 This should match the header change.
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 12:04:23 -0800] rev 5273
This should match the header change.
Sat, 12 Feb 2011 12:04:00 -0800 changeset: 5272:cb08ef104ac4
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 12:04:00 -0800] rev 5272
changeset: 5272:cb08ef104ac4 tag: tip user: Martin Decky <martin@decky.cz> date: Sat Feb 12 20:53:06 2011 +0100 summary: improve header files compatibility with SDL 1.2 applications (namely QEMU)
Sat, 12 Feb 2011 11:43:22 -0800 Removed the atomic file for the old API
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 11:43:22 -0800] rev 5271
Removed the atomic file for the old API
Sat, 12 Feb 2011 11:36:56 -0800 Frank Zago to sdl
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 11:36:56 -0800] rev 5270
Frank Zago to sdl The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
Sat, 12 Feb 2011 10:13:53 -0800 The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 10:13:53 -0800] rev 5269
The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
Sat, 12 Feb 2011 08:17:58 -0800 Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 08:17:58 -0800] rev 5268
Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
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