src/video/SDL_video.c
Wed, 03 Oct 2012 18:54:31 -0700 Sam Lantinga A window being fullscreen takes precedence over coordinate checks
Sun, 30 Sep 2012 01:08:48 -0700 Sam Lantinga The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist.
Sat, 29 Sep 2012 17:23:40 -0700 Sam Lantinga Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Fri, 28 Sep 2012 04:03:06 -0700 Sam Lantinga Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
Thu, 13 Sep 2012 01:43:53 -0400 Ryan C. Gordon Added SDL_SetWindowBordered() API.
Wed, 12 Sep 2012 19:36:18 -0400 Ryan C. Gordon Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
Mon, 10 Sep 2012 20:25:55 -0700 Sam Lantinga Fixed issue where the context couldn't be unbound after the window is shown because the current context was already marked as NULL. (Thanks to John McDonald for tracking that down!)
Sun, 12 Aug 2012 11:16:24 -0700 Sam Lantinga Fixed bug 1565 - some small GL context creation enhancements
Sat, 11 Aug 2012 10:15:59 -0700 Sam Lantinga Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Wed, 01 Aug 2012 20:29:36 -0400 Ryan C. Gordon Add support for (GLX|WGL)_EXT_swap_control_tear.
Wed, 18 Jul 2012 15:17:27 -0700 Sam Lantinga Improved simultaneous support for OpenGL and OpenGL ES
Mon, 20 Feb 2012 23:37:57 -0500 Sam Lantinga Add OpenGL 3.X context creation support
Sun, 22 Jan 2012 23:51:46 -0500 Sam Lantinga Sanity check the window width and height
Sun, 22 Jan 2012 21:46:06 -0500 Sam Lantinga Fixed loading textures when the window starts hidden.
Sat, 14 Jan 2012 01:38:11 -0500 Sam Lantinga Fixed bug 1238 - SDL_SetKeyboardFocus may send events to already destroyed windows
Tue, 10 Jan 2012 22:52:17 -0500 Sam Lantinga Fixed typo in mask comparison SDL-1.2
Sun, 08 Jan 2012 02:23:37 -0500 Sam Lantinga Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sat, 07 Jan 2012 14:21:22 -0500 Sam Lantinga Better error messaging when SDL can't create a window surface.
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Sam Lantinga Happy New Year! SDL-1.2
Fri, 30 Dec 2011 06:22:59 -0500 Sam Lantinga Fixed bug 875 - Title bar unresponsive after video mode change SDL-1.2
Thu, 29 Dec 2011 04:57:42 -0500 Sam Lantinga Fixed bug 1346 SDL-1.2
Tue, 08 Nov 2011 00:03:54 -0500 Sam Lantinga The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 18 Jul 2011 14:31:37 -0700 Ryan C. Gordon The SwapInterval APIs should fail without a current OpenGL context.
Mon, 18 Jul 2011 14:30:46 -0700 Ryan C. Gordon Record the new OpenGL context as current during SDL_GL_CreateContext().
Fri, 15 Jul 2011 17:05:32 -0700 Ryan C. Gordon Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Fri, 11 Mar 2011 18:38:29 -0800 Sam Lantinga Fixed operator precedence
Fri, 11 Mar 2011 18:16:39 -0800 Sam Lantinga Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
Fri, 11 Mar 2011 16:54:43 -0800 Sam Lantinga Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
Fri, 11 Mar 2011 08:49:20 -0800 Sam Lantinga Gamma support is back!
Sun, 06 Mar 2011 21:18:36 -0800 Sam Lantinga A better way of setting the fullscreen flag for windows on Nintendo DS
Sun, 06 Mar 2011 21:12:19 -0800 Sam Lantinga a Nintendo ds update
Sun, 27 Feb 2011 21:17:06 -0800 Sam Lantinga Fixed minimizing fullscreen windows.
Sun, 27 Feb 2011 20:06:45 -0800 Sam Lantinga Use boolean value for input grab mode, like we do for fullscreen mode.
Sat, 26 Feb 2011 10:11:09 -0800 Sam Lantinga Restore the windowed position and size when coming back from fullscreen.
Mon, 21 Feb 2011 22:52:07 -0800 Sam Lantinga The OpenGL test window shouldn't be visible.
Mon, 21 Feb 2011 22:51:44 -0800 Sam Lantinga Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
Mon, 21 Feb 2011 22:03:39 -0800 Sam Lantinga Simplified and unified the window creation process a little.
Mon, 21 Feb 2011 16:45:23 -0800 Sam Lantinga Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
Mon, 21 Feb 2011 15:08:36 -0800 Sam Lantinga Do error checking in SDL_GetDisplayForWindow()
Wed, 16 Feb 2011 00:11:48 -0800 Sam Lantinga Fixed resetting the Direc3D renderer on mode change
Tue, 15 Feb 2011 23:07:14 -0800 Sam Lantinga Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Tue, 15 Feb 2011 13:59:59 -0800 Sam Lantinga Changed the concept of a render clip rect to a render viewport.
Sun, 13 Feb 2011 23:09:18 -0800 Sam Lantinga Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sun, 13 Feb 2011 14:05:33 -0800 Sam Lantinga Fixed renderer variable scope.
Sun, 13 Feb 2011 13:46:10 -0800 Sam Lantinga A few fixes:
Sat, 12 Feb 2011 19:02:14 -0800 Sam Lantinga Fixed bug #1117
Sat, 12 Feb 2011 17:51:47 -0800 Sam Lantinga Fixed bug #1116
Sat, 12 Feb 2011 08:17:58 -0800 Sam Lantinga Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 Sam Lantinga There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800 Sam Lantinga Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
Thu, 10 Feb 2011 10:37:35 -0800 Sam Lantinga Better window parameter checking
Mon, 07 Feb 2011 09:23:01 -0800 Sam Lantinga Create an OpenGL 1.1 context by default, if available.
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