Tue, 14 Mar 2006 16:19:32 +0000 By default all the real targets have dummy audio/video and disk audio.
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 16:19:32 +0000] rev 1533
By default all the real targets have dummy audio/video and disk audio.
Tue, 14 Mar 2006 08:53:33 +0000 Implemented dummy audio driver.
Ryan C. Gordon <icculus@icculus.org> [Tue, 14 Mar 2006 08:53:33 +0000] rev 1532
Implemented dummy audio driver. Fixes Bugzilla #161.
Tue, 14 Mar 2006 08:35:39 +0000 Fixed cut-and-paste error in DC audio target.
Ryan C. Gordon <icculus@icculus.org> [Tue, 14 Mar 2006 08:35:39 +0000] rev 1531
Fixed cut-and-paste error in DC audio target.
Tue, 14 Mar 2006 08:01:30 +0000 Updated CodeWarrior export list with SDL_iconv
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 08:01:30 +0000] rev 1530
Updated CodeWarrior export list with SDL_iconv
Tue, 14 Mar 2006 07:55:40 +0000 Updated MacOS Classic and MacOS X exports list
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 07:55:40 +0000] rev 1529
Updated MacOS Classic and MacOS X exports list
Tue, 14 Mar 2006 07:45:15 +0000 The check for UTF-* isn't needed anymore since UTF-8 has the same code range.
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 07:45:15 +0000] rev 1528
The check for UTF-* isn't needed anymore since UTF-8 has the same code range.
Tue, 14 Mar 2006 07:40:33 +0000 Fixed bug #67
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 07:40:33 +0000] rev 1527
Fixed bug #67 Re-enable OpenGL window resetting code for the windib driver
Tue, 14 Mar 2006 07:06:06 +0000 Fixed bug #124
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 07:06:06 +0000] rev 1526
Fixed bug #124 Print Screen key events weren't reported on Windows
Tue, 14 Mar 2006 06:00:30 +0000 Fixed bug #38
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 06:00:30 +0000] rev 1525
Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
Tue, 14 Mar 2006 05:34:39 +0000 Fixed bug #46
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 05:34:39 +0000] rev 1524
Fixed bug #46 Date: Fri, 13 Jan 2006 18:09:45 -0500 From: mhall4400 vipmail kvcc edu Subject: Possible SDL bug Greetings I believe Ive come across a bug in your SDL product (1.2.9), in the CD-ROM control portion of the library. When calling the SDL_CDPlay() function to play the last track of a CD using the offset and length from an SDL_CD structure generated by SDL_CDOpen(), I get the following error from a call to SDL_Error(): mciSendCommand() error: The specified parameter is out of range for the specified command. The code returning the error is: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, g_playingDriveSDLCD->track[trackNumberInt].length) Subtracting one from the length of the provided length seems to repair the problem: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, (g_playingDriveSDLCD->track[trackNumberInt].length) - 1) Ive replicated this problem on Windows 98 SE (several months since last patch), fully-patched Window ME, seldom-patched Windows XP SP1, and fully-patched Windows XP SP2. While investigating the issue, I came across a line in your librarys win32 source code in file \src\cdrom\win32\SDL_syscdrom.c (source code zip archive from your download page), function: SDL_SYS_CDGetTOC(), line 226 where you add 1 to the value for length to fix MCI last track length bug. This may be the source of the issue (because subtracting 1 from the length seems to resolve the issue). Microsoft may have patched the referenced bug since you wrote that line. Mike Hall
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