Mon, 16 Sep 2013 21:09:58 -0400 WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 21:09:58 -0400] rev 8528
WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
Mon, 16 Sep 2013 11:02:18 -0400 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 11:02:18 -0400] rev 8527
WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
Mon, 16 Sep 2013 00:31:01 -0400 WinRT: fixed a line-rendering bug in the D3D 11.1 backend
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 00:31:01 -0400] rev 8526
WinRT: fixed a line-rendering bug in the D3D 11.1 backend
Sun, 15 Sep 2013 23:53:51 -0400 WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
David Ludwig <dludwig@pobox.com> [Sun, 15 Sep 2013 23:53:51 -0400] rev 8525
WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag) This file can still be compiled as C++/CX, however that is now optional/not-required.
Sat, 14 Sep 2013 23:44:50 -0400 WinRT: build fix for the SDL-WinRT-only .sln
David Ludwig <dludwig@pobox.com> [Sat, 14 Sep 2013 23:44:50 -0400] rev 8524
WinRT: build fix for the SDL-WinRT-only .sln
Sat, 14 Sep 2013 23:34:27 -0400 WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
David Ludwig <dludwig@pobox.com> [Sat, 14 Sep 2013 23:34:27 -0400] rev 8523
WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update: 1. remove references to SDL's project files from the Visual Studio Solution. To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed". 2. add the SDL project files back into the Visual Studio Solution 3. for each project that should link to SDL, add a reference to it. This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK. SDL_mixer, SDL_ttf, and SDL_image for WinRT have been updated, and will be pushed to my Bitbucket repos with these changes having been made. If you do not pull in these changes, be sure to re-add to them the reference to the SDL project, as described above.
Fri, 06 Sep 2013 21:13:15 -0400 WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 21:13:15 -0400] rev 8522
WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
Fri, 06 Sep 2013 21:00:52 -0400 WinRT: minor code cleanup regarding events
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 21:00:52 -0400] rev 8521
WinRT: minor code cleanup regarding events Some event handling functions got sorted in a somewhat consistent manner, and in some cases, were also segregated a bit from app-lifecycle code.
Fri, 06 Sep 2013 19:23:42 -0400 WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 19:23:42 -0400] rev 8520
WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
Fri, 06 Sep 2013 19:07:15 -0400 WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 19:07:15 -0400] rev 8519
WinRT: made SDL_xaudio2.c compile as C code when building for WinRT XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT apps, not automatically at least. Initially, this file was adapted to compile as C++, however these changes are now deprecated in favor of some preprocessor based hacks that should get xaudio2.h to compile (while making sure XAudio2 still works).
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