Mon, 21 Oct 2013 01:16:16 -0700 Fixed some warnings building for 64-bit Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 01:16:16 -0700] rev 7870
Fixed some warnings building for 64-bit Windows
Mon, 21 Oct 2013 00:30:05 -0700 Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 00:30:05 -0700] rev 7869
Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Nitz 2013-08-06 03:53:41 UTC In function SDLTest_ScreenShot() surface pointer getting leak while return
Mon, 21 Oct 2013 00:25:43 -0700 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 00:25:43 -0700] rev 7868
Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode Nitz I was going through the SDL_IntersectRectAndLine function and wondered to see the ComputeOutCode function implementation. The problem in this algo is, x and y axis are getting check with respect to 0, Which is wrong, it should be get checked with respect to rectangle x and y axis.
Mon, 21 Oct 2013 00:22:07 -0700 Fixed bug 2061 - SDL_filesystem API not built using cmake
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 00:22:07 -0700] rev 7867
Fixed bug 2061 - SDL_filesystem API not built using cmake Marcus von Appen The SDL_filesystem API does not get built properly on Unix and BeOS using cmake due to not including the correct C files.
Mon, 21 Oct 2013 00:20:27 -0700 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation]
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 00:20:27 -0700] rev 7866
Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] C.W. Betts The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
Mon, 21 Oct 2013 00:15:24 -0700 Better cleanup if OpenGL initialization fails
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 00:15:24 -0700] rev 7865
Better cleanup if OpenGL initialization fails
Sun, 20 Oct 2013 23:52:02 -0700 Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Oct 2013 23:52:02 -0700] rev 7864
Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z Denis Bernard Background information: http://developer.android.com/reference/android/hardware/SensorEvent.html#values Steps to reproduce: compile testjoystick.c as an android app (change screen size according to your device). While running the app, also run: adb logcat -c; adb logcat -s 'SDL:*' 'SDL/APP:*' When tilting the device left/right, the joystick moves in the opposite direction of what one would expect. Or at least, the behaviour is not consistent with the Y axis. Also when the device sits on a table (obviously not moving), the Z axis value oscillates between -32000 and +32000 (by overflow): I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32511 I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32575 I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32383 I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32386 I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32450 I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32578 This is caused by the accelerometer yielding a constant value around 9.81 for Z and feeding something like 0.9 to 1.1 to the joystick driver, resulting in the overflow. Proposed fix in SDLActivity.java (swap X and subtract G from Z reading)
Sun, 20 Oct 2013 23:23:25 -0700 Fixed a crash initializing Android touch IDs
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Oct 2013 23:23:25 -0700] rev 7863
Fixed a crash initializing Android touch IDs
Sun, 20 Oct 2013 23:05:53 -0700 Fixed the status bar visibility in iOS 7
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Oct 2013 23:05:53 -0700] rev 7862
Fixed the status bar visibility in iOS 7
Sun, 20 Oct 2013 22:23:09 -0700 Fixed Y axis inversion on iOS; positive is up, negative is down.
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Oct 2013 22:23:09 -0700] rev 7861
Fixed Y axis inversion on iOS; positive is up, negative is down.
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