Wed, 18 Jul 2012 22:26:47 -0400 added UIViewController pointer to SDL_SysWMinfo for iOS
David Ludwig <dludwig@pobox.com> [Wed, 18 Jul 2012 22:26:47 -0400] rev 8305
added UIViewController pointer to SDL_SysWMinfo for iOS
Fri, 06 Jul 2012 17:44:08 -0400 Updated README.iOS to have up-to-date instructions for creating an app from scratch (not from SDL's Xcode templates).
David Ludwig <dludwig@pobox.com> [Fri, 06 Jul 2012 17:44:08 -0400] rev 8304
Updated README.iOS to have up-to-date instructions for creating an app from scratch (not from SDL's Xcode templates).
Sun, 09 Mar 2014 10:38:30 -0700 Updated SDL to version 2.0.3
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Mar 2014 10:38:30 -0700] rev 8303
Updated SDL to version 2.0.3
Sun, 09 Mar 2014 10:37:45 -0700 Visual Studio 2013 project updates
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Mar 2014 10:37:45 -0700] rev 8302
Visual Studio 2013 project updates
Sun, 09 Mar 2014 11:52:52 -0400 Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 09 Mar 2014 11:52:52 -0400] rev 8301
Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!). Fixes Bugzilla #2440.
Sat, 08 Mar 2014 15:34:54 -0500 Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Sat, 08 Mar 2014 15:34:54 -0500] rev 8300
Patched to compile on C89 compilers.
Sat, 08 Mar 2014 15:32:12 -0500 Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
Ryan C. Gordon <icculus@icculus.org> [Sat, 08 Mar 2014 15:32:12 -0500] rev 8299
Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
Fri, 07 Mar 2014 23:16:24 -0800 Added tag release-2.0.2 for changeset be2102f000d0
Sam Lantinga <slouken@libsdl.org> [Fri, 07 Mar 2014 23:16:24 -0800] rev 8298
Added tag release-2.0.2 for changeset be2102f000d0
Fri, 07 Mar 2014 00:18:37 -0500 CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio. release-2.0.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 07 Mar 2014 00:18:37 -0500] rev 8297
CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio.
Thu, 06 Mar 2014 20:02:17 -0800 Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
Sam Lantinga <slouken@libsdl.org> [Thu, 06 Mar 2014 20:02:17 -0800] rev 8296
Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch klose File: SDL_gesture.c Method: SDL_GestureAddTouch When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized. The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
Mon, 03 Mar 2014 21:25:16 -0500 Mac: Added a hint to opt-out of new Spaces code.
Ryan C. Gordon <icculus@icculus.org> [Mon, 03 Mar 2014 21:25:16 -0500] rev 8295
Mac: Added a hint to opt-out of new Spaces code.
Sun, 02 Mar 2014 22:55:12 -0500 Removed unused variable.
Ryan C. Gordon <icculus@icculus.org> [Sun, 02 Mar 2014 22:55:12 -0500] rev 8294
Removed unused variable.
Sun, 02 Mar 2014 22:51:31 -0500 Mac: Don't lose the menu/dock when switching back to a resizable window Space.
Ryan C. Gordon <icculus@icculus.org> [Sun, 02 Mar 2014 22:51:31 -0500] rev 8293
Mac: Don't lose the menu/dock when switching back to a resizable window Space.
Sun, 02 Mar 2014 22:16:49 -0500 Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
Ryan C. Gordon <icculus@icculus.org> [Sun, 02 Mar 2014 22:16:49 -0500] rev 8292
Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP. (coming back from fullscreen in any state is okay).
Sun, 02 Mar 2014 16:36:40 -0500 A bunch of fixes for the new Spaces code.
Ryan C. Gordon <icculus@icculus.org> [Sun, 02 Mar 2014 16:36:40 -0500] rev 8291
A bunch of fixes for the new Spaces code.
Sun, 02 Mar 2014 13:06:51 -0800 Fixed dictionary initialization
Sam Lantinga <slouken@libsdl.org> [Sun, 02 Mar 2014 13:06:51 -0800] rev 8290
Fixed dictionary initialization
Sun, 02 Mar 2014 12:58:00 -0800 Updated to build on Mac OS X 10.7 with Xcode 4.6
Sam Lantinga <slouken@libsdl.org> [Sun, 02 Mar 2014 12:58:00 -0800] rev 8289
Updated to build on Mac OS X 10.7 with Xcode 4.6
Sun, 02 Mar 2014 15:35:24 -0500 Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key.
Ryan C. Gordon <icculus@icculus.org> [Sun, 02 Mar 2014 15:35:24 -0500] rev 8288
Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key.
Sun, 02 Mar 2014 14:59:06 -0500 Add support for the freedesktop.org Idle Inhibition specification,
Bastien Nocera <hadess@hadess.net> [Sun, 02 Mar 2014 14:59:06 -0500] rev 8287
Add support for the freedesktop.org Idle Inhibition specification, as per: http://people.freedesktop.org/~hadess/idle-inhibition-spec/ This makes screensaver inhibition work with GNOME 3 and other desktop environments that implement the specification. https://bugzilla.libsdl.org/show_bug.cgi?id=2169
Sun, 02 Mar 2014 11:10:00 -0800 Backed out changeset a6493ee0c9b5
Sam Lantinga <slouken@libsdl.org> [Sun, 02 Mar 2014 11:10:00 -0800] rev 8286
Backed out changeset a6493ee0c9b5
Sun, 02 Mar 2014 11:08:05 -0800 Make sure we return version 0 if XInput detection fails
Sam Lantinga <slouken@libsdl.org> [Sun, 02 Mar 2014 11:08:05 -0800] rev 8285
Make sure we return version 0 if XInput detection fails
Sun, 02 Mar 2014 12:45:51 -0500 Reworked fullscreen policy on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Sun, 02 Mar 2014 12:45:51 -0500] rev 8284
Reworked fullscreen policy on Mac OS X. - SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window). - SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and hides the menu bar, but you can slide between Spaces and Command-Tab between apps without the window minimizing, etc. - SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen" window decoration and menubar item. As far as the app is concerned, this is no different than resizing a window, but it gives the end-user more power. - The hint for putting fullscreen windows into the Spaces system is gone, since Spaces can't enforce the requested resolution. It's a perfect match for FULLSCREEN_DESKTOP, though, so this is all automated now.
Sun, 02 Mar 2014 02:00:40 -0500 Better attempt to detect available X11 XInput2 features.
Ryan C. Gordon <icculus@icculus.org> [Sun, 02 Mar 2014 02:00:40 -0500] rev 8283
Better attempt to detect available X11 XInput2 features. Fixes Bugzilla #2306.
Sun, 02 Mar 2014 01:59:25 -0500 Fixed X11 XInput2 multitouch test to work in configure script.
Ryan C. Gordon <icculus@icculus.org> [Sun, 02 Mar 2014 01:59:25 -0500] rev 8282
Fixed X11 XInput2 multitouch test to work in configure script. configure wraps this C code in a main() function, so you can't declare a function body in there. Besides, I'm not sure why we declared a function that's part of the multitouch API anyhow. Now we just reference a type that only exists if the headers have multitouch support and call it a day.
Sun, 02 Mar 2014 00:02:56 -0500 Windows: Fixed crash if quitting without closing an XInput haptic device.
Ryan C. Gordon <icculus@icculus.org> [Sun, 02 Mar 2014 00:02:56 -0500] rev 8281
Windows: Fixed crash if quitting without closing an XInput haptic device.
Sat, 01 Mar 2014 22:27:21 -0500 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Sat, 01 Mar 2014 22:27:21 -0500] rev 8280
Added a FIXME.
Sat, 01 Mar 2014 22:27:13 -0500 Fixed a typo in a comment.
Ryan C. Gordon <icculus@icculus.org> [Sat, 01 Mar 2014 22:27:13 -0500] rev 8279
Fixed a typo in a comment.
Sat, 01 Mar 2014 21:33:48 -0500 Dynamically load glGetString(), to avoid direct dependency on OpenGL.
Ryan C. Gordon <icculus@icculus.org> [Sat, 01 Mar 2014 21:33:48 -0500] rev 8278
Dynamically load glGetString(), to avoid direct dependency on OpenGL.
Sat, 01 Mar 2014 20:59:43 -0500 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org> [Sat, 01 Mar 2014 20:59:43 -0500] rev 8277
Added some FIXMEs.
Sat, 01 Mar 2014 20:46:45 -0500 Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
Ryan C. Gordon <icculus@icculus.org> [Sat, 01 Mar 2014 20:46:45 -0500] rev 8276
Mac OS X: Make OpenGL context selection more robust, avoid software fallback. Fixes Bugzilla #2197.
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