Mon, 19 Aug 2013 11:02:44 -0400 Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 19 Aug 2013 11:02:44 -0400] rev 7658
Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!). Fixes Bugzilla #2047.
Sun, 18 Aug 2013 23:18:11 -0700 Fixed warnings building with gcc 2 and gcc 4 on Haiku
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Aug 2013 23:18:11 -0700] rev 7657
Fixed warnings building with gcc 2 and gcc 4 on Haiku
Sun, 18 Aug 2013 22:05:53 -0700 Fixed Haiku build (thanks Alexander!)
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Aug 2013 22:05:53 -0700] rev 7656
Fixed Haiku build (thanks Alexander!)
Sun, 18 Aug 2013 11:15:30 +0200 Replaced introduction in header file with more recent version from README.txt.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 18 Aug 2013 11:15:30 +0200] rev 7655
Replaced introduction in header file with more recent version from README.txt.
Sun, 18 Aug 2013 11:12:46 +0200 Corrected file names in header file comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 18 Aug 2013 11:12:46 +0200] rev 7654
Corrected file names in header file comments.
Sun, 18 Aug 2013 11:08:52 +0200 Changed some documentation comments in header files to be used by doxygen.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 18 Aug 2013 11:08:52 +0200] rev 7653
Changed some documentation comments in header files to be used by doxygen.
Sat, 17 Aug 2013 20:46:34 -0400 Patched to compile with Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Sat, 17 Aug 2013 20:46:34 -0400] rev 7652
Patched to compile with Visual Studio.
Sat, 17 Aug 2013 17:14:15 -0700 Fixed Windows build
Sam Lantinga <slouken@libsdl.org> [Sat, 17 Aug 2013 17:14:15 -0700] rev 7651
Fixed Windows build
Sat, 17 Aug 2013 17:04:14 -0700 Fixed for consistency with the other platforms
Sam Lantinga <slouken@libsdl.org> [Sat, 17 Aug 2013 17:04:14 -0700] rev 7650
Fixed for consistency with the other platforms
Sat, 17 Aug 2013 18:07:29 -0400 auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
Edward Rudd <urkle@outoforder.cc> [Sat, 17 Aug 2013 18:07:29 -0400] rev 7649
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
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